Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)
from kunegis@mander.xyz to gaming@beehaw.org on 31 Aug 15:49
https://mander.xyz/post/17449526

#gaming

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averyminya@beehaw.org on 31 Aug 15:56 next collapse

I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!

xilliah@beehaw.org on 31 Aug 17:15 next collapse

Yeah or don’t make it

averyminya@beehaw.org on 31 Aug 19:04 collapse

That’s true, it could be procrastinative instead of actually working on the things that should be done…

I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time

xilliah@beehaw.org on 31 Aug 19:12 collapse

Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.

averyminya@beehaw.org on 31 Aug 20:24 collapse

Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.

But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.

Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D

DdCno1@beehaw.org on 31 Aug 18:16 collapse

Just market your game as “retro hard” and you can get away with anything. /s

averyminya@beehaw.org on 31 Aug 19:03 collapse

Wait, how did you know!?

Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!

xilliah@beehaw.org on 31 Aug 17:14 next collapse

<img alt="1000018499" src="https://beehaw.org/pictrs/image/01ffb1fc-0261-4fa9-b2dc-a441d77cf3c5.webp">

andyburke@fedia.io on 31 Aug 18:40 next collapse

What kind of post is this? I see them sometimes on fedia.io - I can read the title but there is no image and it doesn't seem to link to anything.

Anyone else on an mbin instance knkw what's up with these?

ValenThyme@reddthat.com on 31 Aug 20:51 next collapse

it may be that the image size exceeds your client’s capabilities; she’s a looong boi

<img alt="" src="https://reddthat.com/pictrs/image/2af22f7f-2e7a-4250-8251-c29d23a2f7f9.png">

Die4Ever@programming.dev on 01 Sep 15:19 collapse
jmj88@lemm.ee on 31 Aug 19:30 next collapse

Zoom, move, zoom, move 🙄

InvertedParallax@lemm.ee on 01 Sep 05:35 collapse
OmnipotentEntity@beehaw.org on 01 Sep 09:00 collapse

If you are taking requests, I am curious how ridiculous The Longest Journey would be.

kunegis@mander.xyz on 01 Sep 12:44 collapse

The Longest Journey

Thanks for the recommendation! I have a long list of games I want to play make graphs from, and I just checked and that game already on it. So one day, it should come