Concord may have sold as few as 25,000 copies, it’s claimed [VGC] (www.videogameschronicle.com)
from theangriestbird@beehaw.org to gaming@beehaw.org on 02 Sep 2024 22:44
https://beehaw.org/post/15853458

#gaming

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queermunist@lemmy.ml on 02 Sep 2024 22:47 next collapse

I heard Concord was originally designed to have an entirely different art style, but some top-down decision came to make it yet another hyper-realistic shooter. That’s why the character designs are so weird, they’d be more at home in their original retrofuture/art deco stylized world.

DdCno1@beehaw.org on 03 Sep 2024 00:30 collapse

Got an article on this?

queermunist@lemmy.ml on 03 Sep 2024 00:39 collapse
Coelacanth@feddit.nu on 02 Sep 2024 22:56 next collapse

As few? Don’t you mean “as many as”?

ShinkanTrain@lemmy.ml on 02 Sep 2024 23:18 next collapse

Now there’s one or two hundred millions and 3-8 years of a lot of people’s lives down the drain

phuntis@lemm.ee on 02 Sep 2024 23:20 next collapse

it was 8

Kissaki@beehaw.org on 03 Sep 2024 06:36 collapse

Do you think they see it the same way? “life down the drain”?

They still worked, got experience, got paid, worked on something, maybe even well and satisfactory even if overall direction and combination isn’t.

I don’t think calling it “life down the drain” is fair or good. As if that were all that mattered in their lives.

Mikina@programming.dev on 03 Sep 2024 07:20 collapse

As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.

I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.

From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.

Midnitte@beehaw.org on 03 Sep 2024 00:23 next collapse

Glad I haven’t heard anything about this game, lmao

thingsiplay@beehaw.org on 03 Sep 2024 04:07 collapse

I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.

schizo@forum.uncomfortable.business on 03 Sep 2024 01:32 next collapse

I wonder if some of these long dev cycle flops that have happened are because they’re long development cycles.

Like, this game may or may not be any good at all, but I would assume the logic was reasonable when they started work on it 8+ years ago.

I wonder if the push for everything having to be RTX-enabled AAAA live service games is kneecapping them, simply because it takes far far too long to make and bring to market.

Or it was just a flaming pile of junk, but I kinda think there’s maybe more going on than just that with some of these releases.

Varyag@lemmy.dbzer0.com on 03 Sep 2024 13:46 collapse

It’s all of those factors, combined. It’s like a granny turtle trying to catch a trend that went past it 5 years ago. And the entire game being horribly, terribly visually unappealing with the worst character designs ever, does not help at all.

Glide@lemmy.ca on 03 Sep 2024 05:06 collapse

Maybe if the game was anymore more than an uninspired mess, it would have sold some copies.