from bjoern_tantau@swg-empire.de to gaming@beehaw.org on 08 May 2024 15:52
https://swg-empire.de/post/921636
cross-posted from: swg-empire.de/post/921635
Does Arkham Knight get better?
I never completed Arkham Knight and only played the first two games which I really liked. But for some reason I can’t get into Arkham Knight. I find myself overwhelmed by the controls that seem to do something different all the time.
Granted, I am much dumber now than five or so years ago when I played the first two. But as far as I recall they were relatively straight forward. But as soon as I reached the first tank segment in the beginning of AK I remembered when I gave up originally.
But this time I decided to soldier through. Until I got to a segment where I had to complete five or six boring ass tutorials which all showed me different unrelated things of which I needed exactly one to progress and which all could have been integrated into the normal gameplay. Three I already forgot and with one I didn’t even know what I was supposed to be doing but somehow I completed it.
Is it worth it to go on playing? Do I have to know everything it’s trying to teach me? I remember that it was pretty much needed to learn everything in Doom Eternal (as opposed to 2016). But at least all the controls were pretty consistent there.
Anyways. Should I keep playing? Or is Arkham Origins better? Maybe I should just replay Asylum and City instead.
threaded - newest
I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.
Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.
100% agree. I picked it up very late and very cheap. Worth the $10 or so I paid, but the batmobile sections almost made me drop the game.
I disliked the batmobile sequences so much it ruined the game for me.
Kind of a bummer since I played all of the other three Arkham games and loved them.
Arkham Knight is decent except for the batmobile sections - as others have already mentioned.
I’d still argue it’s better than Origins though. From memory, memorising all the different toolbelt skills isn’t really necessary - you can definitely get through the game by just abusing jumps, cloak and counters - some special enemies might need a specific ability to make vulnerable, but the game normally warns you the first time you fight them, so I don’t think it ever feels too overwhelming - it just feels like a lot if you run through it very quickly.
I don’t like it as much as the previous entries, but aside from the Batmobile missions and the twist that was obvious from the start, I enjoyed it