Why old games never die (but new ones do) (pleromanonx86.wordpress.com)
from ooli2@lemm.ee to gaming@beehaw.org on 24 May 22:27
https://lemm.ee/post/64895223

#gaming

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DosDude@retrolemmy.com on 24 May 23:44 next collapse

No mtx, dedicated servers, easy modding and actually a good product. Yeah, that tracks. These things are almost essential to have a lasting game. It’s the reason games like cs1.6 still go strong. Even for less popular games like jedi knight 2 and jedi academy. They would almost be forgotten if it didn’t check all 4 boxes.

Sordid@beehaw.org on 25 May 00:54 collapse

Easy modding helps a ton, but what really keeps a game alive is releasing the source code so that it can be updated by the community (or, in rare cases like Daggerfall Unity, some absolute mad lad spending over a decade reverse engineering the game and remaking the entire thing from scratch). The list is endless - the multitude of Doom versions, OpenMW for Morrowind, OpenJK for Jedi Outcast and Academy, even OpenJKDF2 for Jedi Knight 1, OpenRCT2 for Rollercoaster Tycoon, 1.13 and Stracciatella for Jagged Alliance 2, and so on and so forth. Without these modern source ports/remakes, the games would be nowhere near as popular as they are.

Also worth noting that new games not checking these boxes is not a failure, it’s by design. Publishers don’t want you happily playing old games, because then you’d have less of a reason to buy new ones.

rozlav@lemmy.blahaj.zone on 25 May 02:59 collapse

If people around here play jka/jk3/openJK I’m interested to play !

DosDude@retrolemmy.com on 25 May 10:00 collapse

Count me in!

bad_news@lemmy.billiam.net on 25 May 00:53 collapse

The dream of meritocracy lives in ONE medium…