Here’s how much Valve pays its staff — and how few people it employs (www.theverge.com)
from theangriestbird@beehaw.org to gaming@beehaw.org on 14 Jul 2024 21:55
https://beehaw.org/post/14993033

#gaming

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stardust@lemmy.ca on 14 Jul 2024 22:30 next collapse

Never really understood why companies like Twitter can have thousands of employees for what the product is.

Kiosade@lemmy.ca on 15 Jul 2024 00:59 next collapse

Me neither, and I guess they didn’t need them all in the end!

bl4kers@beehaw.org on 15 Jul 2024 02:12 next collapse

To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)

zhunk@beehaw.org on 15 Jul 2024 04:48 collapse

So does Valve?

bl4kers@beehaw.org on 15 Jul 2024 06:28 collapse

Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult

Rolive@discuss.tchncs.de on 15 Jul 2024 02:55 next collapse

They don’t tbh. I think many jobs there are redundant but people play an elaborate game to pretend it isn’t.

jarfil@beehaw.org on 15 Jul 2024 08:43 collapse

Redundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?

Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?

Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.

Fiivemacs@lemmy.ca on 30 Jul 2024 15:43 collapse

Leaked twitter moderation steps.

If racist, then allow

If woke, then bully and shadow ban

bermuda@beehaw.org on 15 Jul 2024 02:47 next collapse

Easy to employ so few when you dont rarely make games anymore

teawrecks@sopuli.xyz on 15 Jul 2024 16:17 collapse

They had the same or fewer employees when they were making games, though.

bermuda@beehaw.org on 15 Jul 2024 21:22 collapse

Wow!

dino@discuss.tchncs.de on 15 Jul 2024 07:19 next collapse

Artifact, Heroes of the Storm etc. those are not success stories of recent Valve.

smeg@feddit.uk on 15 Jul 2024 07:22 next collapse

HotS is a Blizzard game, Valve has DOTA2

dino@discuss.tchncs.de on 15 Jul 2024 07:55 collapse

facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.

smeg@feddit.uk on 15 Jul 2024 08:18 next collapse

I’ve not played Half Life Alyx but people seemed to like it. And let’s not forget the huge success of the Steam Deck!

astrionic@beehaw.org on 15 Jul 2024 08:19 collapse

You’re thinking of Dota Underlords, which was popular for a short time but then quickly got abandoned. I definitely wouldn’t count it as a success.

[deleted] on 15 Jul 2024 14:23 collapse

.

Kissaki@beehaw.org on 18 Jul 2024 05:41 collapse

as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.

There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.

I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.

When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer. <img alt="bee laugh emoji" src="https://beehaw.org/emoji/blobbee_laugh.png">