The Blood of Dawnwalker lead say the medieval vampire RPG is a "narrative sandbox" with quests that "can be completed in any order, skipped entirely, or even never discovered at all" (www.gamesradar.com)
from Zagorath@aussie.zone to gaming@beehaw.org on 25 Aug 05:48
https://aussie.zone/post/24019758

#gaming

threaded - newest

Zagorath@aussie.zone on 25 Aug 05:51 next collapse

If it weren’t for the fact that it’s set in the mediaeval era, this sounds like it might have been more like the successor to Bloodlines that fans wanted than Bloodlines 2 is going to be.

[deleted] on 25 Aug 06:37 next collapse

.

Zagorath@aussie.zone on 25 Aug 06:48 collapse

Maybe, I’m not sure. I’m not familiar with Redemption, and this article is all I’ve got to go on for Dawnwalker too.

[deleted] on 25 Aug 11:33 collapse

.

Coelacanth@feddit.nu on 25 Aug 08:30 collapse

Well, partly. I love Bloodlines for the atmosphere, writing, music, voice acting and the intent behind the game they tried to make. But it’s really not much of a sandbox, it’s really very linear and not even all quests and missions live up to their own ambition of offering multiple solutions.

I still love it though.

SharkAttak@kbin.melroy.org on 25 Aug 10:40 next collapse

I can hear the completionists' screeches in the distance...

mtlvmpr@sopuli.xyz on 27 Aug 17:29 collapse

Unreal Engine 5

I might play it in 10 years when I have the specs to mask its flaws.