The Blood of Dawnwalker lead say the medieval vampire RPG is a "narrative sandbox" with quests that "can be completed in any order, skipped entirely, or even never discovered at all"
(www.gamesradar.com)
from Zagorath@aussie.zone to gaming@beehaw.org on 25 Aug 05:48
https://aussie.zone/post/24019758
from Zagorath@aussie.zone to gaming@beehaw.org on 25 Aug 05:48
https://aussie.zone/post/24019758
threaded - newest
If it weren’t for the fact that it’s set in the mediaeval era, this sounds like it might have been more like the successor to Bloodlines that fans wanted than Bloodlines 2 is going to be.
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Maybe, I’m not sure. I’m not familiar with Redemption, and this article is all I’ve got to go on for Dawnwalker too.
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Well, partly. I love Bloodlines for the atmosphere, writing, music, voice acting and the intent behind the game they tried to make. But it’s really not much of a sandbox, it’s really very linear and not even all quests and missions live up to their own ambition of offering multiple solutions.
I still love it though.
I can hear the completionists' screeches in the distance...
I might play it in 10 years when I have the specs to mask its flaws.