Dragon Age: The Veilguard Combat Breakdown – What You Need to Know (questalerts.com)
from Rider@eviltoast.org to gaming@beehaw.org on 21 Sep 04:53
https://eviltoast.org/post/8850679

#gaming

threaded - newest

scrubbles@poptalk.scrubbles.tech on 21 Sep 05:58 next collapse

What you need to know

Nothing. There’s too much stuff coming out about Veilguard. I don’t need to know how combat works, I don’t need to know every detail about my companions, I don’t need to know the maps. I’ll find out when I play it ffs

mox@lemmy.sdf.org on 21 Sep 09:18 next collapse

The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.

Did that feature return in any of the sequels?

delmain@beehaw.org on 21 Sep 20:17 collapse

DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.

muhyb@programming.dev on 22 Sep 11:46 collapse

Hmm, so the tactical part kind of died. That’s sad.

DoucheBagMcSwag@lemmy.dbzer0.com on 26 Sep 03:07 collapse

What you need to know about Dragon Age the Veilguard:

“Absolutely nothing, no thanks please.”