‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGC (www.videogameschronicle.com)
from theangriestbird@beehaw.org to gaming@beehaw.org on 27 Aug 01:13
https://beehaw.org/post/21834334

#gaming

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Cevilia@lemmy.blahaj.zone on 27 Aug 06:54 next collapse

I’d like smaller games made by smaller teams with smaller budgets and worse graphics that take longer to develop, and I’m not even joking

Megaman_EXE@beehaw.org on 27 Aug 22:09 collapse

There’s been some incredible indies the past few years. I’m loving that people are going back and making games that look and feel like they could’ve been on the n64, ps1 or SNES.

mohab@piefed.social on 27 Aug 09:48 next collapse

He's talking to board members, isn't he 😂 "Won't happen again, I promise!"

Fuck capitalism.

Release Gravity Rush on Steam you coward #freegravityrush

sculd@beehaw.org on 27 Aug 13:37 next collapse

During a Q&A session following Sony’s latest financial results, Tao said that despite the negativity surrounding Sony’s live service offerings thanks to the issues with Concord and Marathon, she still believes live service games are worthwhile because they’ve added a revenue stream that didn’t exist for the company five years ago.

so they learnt nothing…

Deyis@beehaw.org on 27 Aug 14:29 collapse

More testing of what? How to do basic market research so you don’t release a full priced game in a space where the thriving competitors are free to play?