Roblox: inflated key metrics for wall street and a pedophile hellscape for kids. (hindenburgresearch.com)
from TheOne@lemmy.blahaj.zone to gaming@beehaw.org on 12 Oct 2024 21:43
https://lemmy.blahaj.zone/post/17453600

Edit 1: I am confused about the reason not a single popular YouTube channel is covering this.

#gaming

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thingsiplay@beehaw.org on 12 Oct 2024 22:47 next collapse

As always.

some_guy@lemmy.sdf.org on 12 Oct 2024 22:48 next collapse

Holy shit, I had to stop reading part way through the pedo section cause it just kept going and going. Roblox is fucked up.

MentalEdge@sopuli.xyz on 12 Oct 2024 23:05 collapse

Wait until you find out about the child labour stuff.

There may not be sweatshops in the developed world, but you can bet your ass a lot of roblox “dev studios” are really just one or two adults, exploiting a bunch of kids for free labour via discord.

Oh, and then there’s the fully integrated speculative market for assets and cosmetics, where ten-year-olds gain and lose thousands of real dollars in robux.

The ecosystem around Roblox is a complete shitshow that no sane parent should allow a kid anywhere near.

princessnorah@lemmy.blahaj.zone on 13 Oct 2024 15:16 next collapse

People Make Games has covered this stuff.

www.youtube.com/watch?v=_gXlauRB1EQ

www.youtube.com/watch?v=vTMF6xEiAaY&vl=en

Kissaki@beehaw.org on 13 Oct 2024 18:48 collapse

The company has reported net losses every quarter since becoming a public company, with last twelve months (LTM) losses totaling $1.07 billion.

it’s crazy that that’s feasible and not already an issue. And for such a super popular platform. If it’s not profitable now, when will it be?

When did it go public?

Roblox went public on the NYSE via a direct listing on March 10th, 2021, and has a current market capitalization of ~$27 billion.


Interviews reveal Roblox effectively has two sets of books for counting users: one for internal business decisions, in which multiple accounts are ‘de-alted’, and one used by the finance team that reports higher metrics to investors.


To better understand the company’s reported engagement, we hired a technical consultant that monitored the top ~7,200 Roblox games across ~2.1 million Roblox servers, collecting 297.7 million rows of real-time player data.

They did extensive, founded analysis.