Stars Reach Kickstarter Launched (and already funded) (www.kickstarter.com)
from BlameThePeacock@lemmy.ca to gaming@beehaw.org on 26 Feb 2025 17:38
https://lemmy.ca/post/39768280

MMO Game by one of the original creators of Star Wars Galaxies, game already playable for Alpha testers, Beta testing expected after Kickstarter for funders

#gaming

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Telorand@reddthat.com on 26 Feb 2025 17:59 next collapse

I’m all for another sci-fi NMS-like, but the moment he said that you can map a planet, and other players would/could buy a map from you, I mentally checked out. If there’s lots of planets to explore, why would I buy a map when I can strike out on my own? And if there’s limited worlds, mapping is going to become saturated really quickly.

But maybe I’m missing some important aspect. I sincerely hope they do well, and I hope they bring some truly unique ideas to the table.

BlameThePeacock@lemmy.ca on 26 Feb 2025 18:02 collapse

Nothing stopping you from setting out on your own.

There is limited worlds, but they aren’t static, the number of worlds (and which worlds) will change. The surface of the planets can (and will) also change. There’s someone in alpha right now cutting down a mountain (literally). There’s also a system for planets dying, and being restored.

Telorand@reddthat.com on 26 Feb 2025 18:07 collapse

Cool. I’ll certainly keep my eyes on this. I’ve loved NMS, but I’ve basically done everything there is to do, minus a handful of community expeditions.

A new challenge in the same genre would be welcome!

Midnitte@beehaw.org on 26 Feb 2025 19:35 collapse

I’d be very cautious around taglines like “from one of the creators…”

Star Wars Galaxies was developed by a lot of people, and all you need to do is look at Turtle Rock, Left 4 Dead, and Back 4 Blood to see how little those taglines matter.

BlameThePeacock@lemmy.ca on 26 Feb 2025 19:42 collapse

Fair, but in this case, it’s Raph Koster. en.wikipedia.org/wiki/Raph_Koster

He was Creative Director for the original SWG, and then Chief Creative Officer under Sony once they bought it.

He also was a lead designer for Ultima Online before that, and did work on multiple other games (Including EQ2) afterwards.