Metropolis 1998 lets you design every building in an isometric, pixel-art city (arstechnica.com)
from alyaza@beehaw.org to gaming@beehaw.org on 04 Aug 2024 20:57
https://beehaw.org/post/15354886

#gaming

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muhyb@programming.dev on 04 Aug 2024 22:42 next collapse

Nice! Added to my wishlist.

ReplicantBatty@lemmy.one on 05 Aug 2024 01:39 next collapse

Definitely checking this out, it looks like it will scratch a very specific itch lol

[deleted] on 05 Aug 2024 01:40 next collapse

.

theangriestbird@beehaw.org on 05 Aug 2024 19:06 collapse

Looks awesome! and the fact that the dev is starting from a place of having the pathfinding algorithm figured out is promising. Better to start there, rather than end up like Cities: Skylines with abysmal frame rates that even top-end hardware can’t keep up with.

I’m not sure how I feel about the artstyle yet. It certainly looks gorgeous in screenshots, but I wonder if it will be difficult to read when you are actually playing. Camera rotation will be the key for me, personally. If I can’t rotate the camera to get alternate views, that might be a dealbreaker.

tomato@beehaw.org on 06 Aug 2024 14:47 collapse

It will probably allow you to rotate the camera every 90 degrees like cited Rollercoaster Tycoon. At least that’s what I would expect from a game with this kind of graphics.