AI is changing video games — and striking performers want their due [NPR] (www.npr.org)
from theangriestbird@beehaw.org to gaming@beehaw.org on 14 Aug 2024 17:46
https://beehaw.org/post/15524626

#gaming

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scrubbles@poptalk.scrubbles.tech on 14 Aug 2024 17:48 next collapse

*deserve

Paradachshund@lemmy.today on 14 Aug 2024 19:29 collapse

No no no, see, your voice is only valuable for a one time sale these days. Stop being greedy! /s

Fiivemacs@lemmy.ca on 14 Aug 2024 19:33 next collapse

Thought the standard being pushed on ongoing unable to opt out of subscriptions

scrubbles@poptalk.scrubbles.tech on 14 Aug 2024 19:43 collapse

Meanwhile we will be charging $5 a month, plus a battlepass, plus the initial $100 pricetag, plus DLCs that are required for the story to make any sense, plus…

MagicShel@programming.dev on 14 Aug 2024 20:40 collapse

Fuck all that noise. Give me more Baldur’s Gate. I’m the biggest Star Wars fan and I haven’t bought a game since KotOR other than Survivor and the sequel. Because every time one catches my interest they start talking about all the cool DLC or things that are locked behind months or years of progression. I just won’t.

t3rmit3@beehaw.org on 15 Aug 2024 03:55 collapse

I’m all for AI being available to replicate VO voices… but it should solely be owned by the performers, just as their likeness would be, licensable out by them.

“You want to use my voice in your game or movie? Sign this license, and here’s a list of words you cannot make it say, and things the character using it cannot do.”