[Official Art] Tourniquet Promo Art - Tomb Raider
from Grimm@lemmy.zip to gaming@beehaw.org on 20 Oct 2024 17:25
https://lemmy.zip/post/24844115

cross-posted from: lemmy.zip/post/14448921

Bonus Image

#gaming

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SnotFlickerman@lemmy.blahaj.zone on 20 Oct 2024 17:32 next collapse

Tomb Raider 2013 really didn’t have to go that hard, but god damn it, it did.

ThirdWorldOrder@lemm.ee on 20 Oct 2024 18:30 collapse

It was much more fun for me than the originals. Back then it was just about seeing how clear I could render the boobs on my voodoo 3Dfx. Teenager things

v4ld1z@lemmy.zip on 20 Oct 2024 17:58 next collapse

There’s a lot you can nitpick about the reboot but for its time, it was a phenomenal game. Had a lot of fun with it

DdCno1@beehaw.org on 20 Oct 2024 19:29 collapse

The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.

Dymonika@beehaw.org on 21 Oct 2024 14:38 collapse

Gameplay-wise it’s still fine!

twinnie@feddit.uk on 20 Oct 2024 18:33 next collapse

This one was much better than the sequels and I think it was because in the sequels I found Lara unbearable. In this one she was scrappy and there was lighthearted chitchat to just make everyone feel a bit human. In the sequels everything was just so melodramatic and it all took itself way too seriously, especially considering how silly the stories were.

klisurovi4@midwest.social on 21 Oct 2024 07:49 collapse

The sequels also got way too bloated imo. If I wanted to collect 50 feathers or whatever I’ll go play a Ubisoft game.

I can’t really say exactly what made the 2013 reboot special but it felt unique. Its sequels feel like any other open world game these days.

Broken@lemmy.ml on 21 Oct 2024 13:54 next collapse

Absolutely. And particularly it was is “batches” especially as you get to Shadow.

Collecting stuff as you go along playing is fine (I mean, I’d argue not because it’s lazy game making but its normal). But going along and hitting a village that has 50 side quests in it just interrupts flow.

Plus, they made nested fetch quests so I felt trapped in a loop. OK I’ll just do this one quest…“hey, now that I see that you are good at fetching arbitrary items, I want you to go get this for me too”

thingsiplay@beehaw.org on 21 Oct 2024 14:08 collapse

I enjoyed the first Tomb Raider of the reboot series shockingly more than I thought I would. A few years later then played the sequel and wrote a big letter of complains in a review. Maybe I was a bit overly negative because of some frustrations, but overall it was boring, bloated. Skills weren’t interesting or any game changing, collectibles were annoying but needed and part of the gameplay. There wasn’t even interesting enemies, they were the same all over again.

It started fun, but overall was the same again and again, without interesting story parts, and always climbing and climbing. There was no challenge I liked to do. Too many checkpoints and all the hints what to do next if I get stuck just a little bit took any tension and challenge from the game. Especially the third half of game was a huge time waste. The “Baba Yaga: The Temple of the Witch”-DLC was actually pretty good.

And then after finishing it, the cliffhanger at the end… man that was frustrating ending without answering the questions.

ton618@lemm.ee on 20 Oct 2024 19:26 collapse

Oooh this brings back memories! I had this image as my phone background. Thanks for posting it!