from Five@slrpnk.net to gaming@beehaw.org on 27 Aug 2024 22:40
https://slrpnk.net/post/12779948
cross-posted from: awful.systems/post/252151
Hypnospace Outlaw is that funny meme game with the pizza dance. it’s also a leftist parody of the California Ideology and some of the factors that led to the bursting of the dot com bubble. crucially, it’s also a whole lot of fun to play — it’s a very good point and click mystery adventure that takes place on a faithfully rendered and authentic-feeling version of a networked computer in the 90s, crafted by someone who absolutely knew what they were doing with the time period and aesthetic.
above all, it’s one of the better cyberpunk games I’ve played, though I can’t really explain why without spoiling the ending. Hypnospace Outlaw can be finished fairly quickly, so I encourage anyone who hasn’t to give it a play or at least watch a playthrough from a non-annoying YouTuber. ending spoilers follow:
Hypnospace Outlaw ending spoilers
it goes without saying that sleeptime computing in Hypnospace is a limited and janky but still revolutionary brain-computer interface, and in effect what you’re doing during the whole game is a precursor to netrunning. in fact, Hypnospace in general is a perfect prelude to a Gibsonian cyberpunk dystopia. as demonstrated in the last chapter of the game, sleeptime computing tech is fatal when pushed beyond its limits, as Merchantsoft demonstrated like only a short-sighted and greedy startup in 1999 could. Dylan even spends 20 solid years blaming a hacker for the lives he took fucking with tech he barely understood. the tech behind sleeptime computing is most likely outlawed after 1999, or its use is at least heavily stigmatized. at the same time, the promise behind Hypnospace remains alluring as fuck. in the last chapter of the game, you join up with a nostalgic effort to archive all of Hypnospace from the cache memory in your repaired moderator headband. the allure goes beyond nostalgia though: with the 90s ideas stripped away, even a janky BCI is incredibly useful. you can imagine high-frequency traders, drone pilots, and similar assholes being particularly interested in the illegal tech that replaces sleep with the ability to very efficiently do their jobs 24/7. cyberdeck tech being strictly regulated and only available to high-level corpos and obsessed hackers is a key component of classic cyberpunk. and hey, while we’re on the topic of the worst people in the world adopting illegal tech, did you finish the (excellent) M1NX and Leaky Piping side plots? cause if you did, you’ll know that sleeptime computing doesn’t actually let you sleep — it severely limits the amount of time you spend in REM sleep, but users don’t realize that because they’re still physically resting. so those high-frequency traders, drone pilots, and other assholes who’ve adopted habitual sleeptime computing use are also slowly going insane from a lack of REM sleep, and chances are they don’t know it because all the evidence was released right before the Mindcrash in short, these are all the precursor chemicals you need for a cyberpunk future.
the game’s author, Jay Tholen, is currently in progress on its sequel, Dreamsettler. I can’t wait for more good cyberpunk.
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Heck yes, I binged this game over a weekend where I didn’t see many other people and it put me in a weird headspace that was perfect for this game. I really enjoyed it, very unlike anything else I’ve played. If you’re just playing it to beat it, you might not enjoy it, is my guess. But if you’re in the mood to dig in a bit more it’s a lot of fun to learn about the characters through the different websites and messages.
I’ve recommended this game to friends and coworkers and I don’t think any of them have gone for it. Ah well. This game will always hold a special little place in my heart.
EDIT: If you weren’t alive back in the days of AOL and angelfire/geocities/Myspace websites, you might not enjoy this game as much. I think you might still enjoy it, but the nostalgia feeling for that bygone age was a big part of the appeal for me.