Speaking of controllers: What's your favorite WEIRD controller?
from theangriestbird@beehaw.org to gaming@beehaw.org on 02 Jul 2024 18:17
https://beehaw.org/post/14780458

Today I learned about the Jogcon controller for PS1 & PS2:

This was a dualshock where the analog sticks are replaced by a dial with force feedback, so players could play Ridge Racer and really FEEL the road as if the dial was a steering wheel. I have no clue if it was good (probably not), but I do miss a good weird controller.

#gaming

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canis_majoris@lemmy.ca on 02 Jul 2024 18:36 next collapse

<img alt="" src="https://lemmy.ca/pictrs/image/8b3105b8-0826-48e7-9f27-fc5074ae4ad7.jpeg">

This is a Nyko Air Flow controller. I had one for the original Xbox. It was supposed to keep you from sweating during long sessions of gameplay, because it was ventilated and had a fan on the back. To be honest, I don’t remember it being excellent at keeping you cool. I think the fan was pretty lousy, but it was a great gimmick none the less.

I had a lot of weird controllers back then. Some good, some bad. Most of them Mad Catz.

theangriestbird@beehaw.org on 02 Jul 2024 18:49 next collapse

Mad Catz and their controllers that seem like they were designed by two actual, mad, cats. They still make ridiculous stuff like their R.A.T. mouse with like a dozen different dials and sliders and removable parts for customization:

<img alt="" src="https://beehaw.org/pictrs/image/dd8a7132-0d61-42af-a562-68ff07de52b9.webp">

Of course, I think Mad Catz was absorbed by some other company at some point, so i’m not 100% on if it’s even the same people anymore. But the spirit is alive and well, it would seem.

Damage@feddit.it on 02 Jul 2024 21:12 next collapse

I have one and I still love it

SteevyT@beehaw.org on 03 Jul 2024 11:24 collapse

Fuckin love my RAT. Best mouse I’ve had, but yes, it is a bit weird looking.

TheRtRevKaiser@beehaw.org on 02 Jul 2024 19:20 collapse

LOL I had completely forgotten about this controller. One of my roommates in college had one of these and I usually wound up with it. I didn’t hate it, though, for a third party controller it was surprisingly decent. The fan was mid, but you could feel it, from what I remember.

canis_majoris@lemmy.ca on 02 Jul 2024 20:05 collapse

I remember it being one of my favored chosen out of the plethora of random third party devices I had laying around. This was a step above Mad Catz for sure, but definitely still below the original controllers.

NakariLexfortaine@lemm.ee on 02 Jul 2024 23:04 collapse

NYKO were a decent third party, back in the day. Not great, but a step above the competition. Downside, I don’t think they ever really changed their plans that much. I swear I saw PS3 controllers with the “air cool” marketing still on it, just now with RGB through the controller!

moonsnotreal@lemmy.blahaj.zone on 02 Jul 2024 19:19 next collapse

It’s not exactly weird, but I loved the giant “duke” controller for the og xbox. A lot of people hated it but I think it’s one of the most comfortable controllers ever made.

theangriestbird@beehaw.org on 02 Jul 2024 19:34 next collapse

it must be hard to be a gamer with big hands. it ain’t me, but i feel for you. You know they made a special 20th anniversary re-release of the duke, right?

legopika@lemmy.blahaj.zone on 02 Jul 2024 23:57 collapse

And for some dumb reason they didn’t make them wireless :(

NakariLexfortaine@lemm.ee on 02 Jul 2024 23:00 collapse

Someone else like me!

I’ve always had long fingers, and The Duke was perfect. I remember getting one of the revamped controller models down the line, and it just never felt quite as good.

Still prefer X-Box style controllers on the overall, these days. Still not quite up there yet, but still better than PlayStations style, and while I think the JoyCons are absolutely adorable and clever, actually using them is just uncomfortable after awhile.

sundray@lemmus.org on 02 Jul 2024 19:27 next collapse

I had an ASCII Grip for the original Playstation that I really loved. It was a one-handed controller that I mostly used to play RPGs, and although it took a little getting used to, I eventually got so comfortable with it I could menu faster with the Grip than with a normal pad!

<img alt="" src="https://www.giantbomb.com/a/uploads/original/0/3715/533757-ascii_grip.gif">

theangriestbird@beehaw.org on 02 Jul 2024 19:31 collapse

this guy?

<img alt="" src="https://beehaw.org/pictrs/image/7a6cccd8-16fd-4916-b4a8-ea22e69b11eb.webp">

sundray@lemmus.org on 02 Jul 2024 19:36 collapse

That’s the one!

theangriestbird@beehaw.org on 02 Jul 2024 19:41 collapse

Very cool. I wish I had something like that for the Switch, so I could play Balatro with one hand while petting my cat with the other.

julianh@lemm.ee on 02 Jul 2024 19:54 next collapse

The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.

Neato@ttrpg.network on 02 Jul 2024 23:03 next collapse

I want to get used to the pads. I have a deck and never use them. Was there a game that helped you get used to the pads?

julianh@lemm.ee on 03 Jul 2024 01:55 next collapse

I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.

circuitfarmer@lemmy.sdf.org on 03 Jul 2024 02:07 next collapse

Try a strategy title with the pads, in particular something like Civ, where there is no time limit. Right pad works fantastic as a mouse replacement. Left pad is always kind of just there, though it can be useful as a radial menu if you use the configurator (albeit that makes more sense on Steam Controller since the pads are round).

morbidcactus@lemmy.ca on 03 Jul 2024 15:13 collapse

100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.

circuitfarmer@lemmy.sdf.org on 03 Jul 2024 02:06 collapse

Came here to say this. I use mine almost every day, specifically for titles that don’t have controller support.

While I do prefer a twin-stick like the DualSense for games with support, you cannot at all beat a Steam Controller for strategy gaming from the couch. I’m still on my first, but have two as backup (it was limit 2 when Valve offloaded them for $5 each).

Sunforged@lemmy.ml on 02 Jul 2024 20:04 next collapse

<img alt="" src="https://assets.newatlas.com/dims4/default/ddf41db/2147483647/strip/true/crop/468x312+0+6/resize/720x480!/quality/90/?url=http%3A%2F%2Fnewatlas-brightspot.s3.amazonaws.com%2Farchive%2F2988_01.jpg">

Not super weird in the grand scheme of things but I played the shit out of FFXI using this controller and when my friends found out I was using this they were astounded at my typing speed. This was back in the era of texting with a number pad so thumb typing wasn’t as prevalent as it is today.

Sordid@beehaw.org on 03 Jul 2024 09:31 collapse

I unironically wish all controllers were like this. IMO the main way hardware limits game design is the number of buttons on modern controllers; more buttons = more actions that can be performed = more complex and interesting games.

NakariLexfortaine@lemm.ee on 02 Jul 2024 20:34 next collapse

I guess this is “weird” in the sense of “unique”.

The Steel Battalion Mech controls. The size of a table, it was an appropriate recreation of the control panel for a mech, requiring you to go through all the steps from firing it up to ejecting in case of danger. You had pedals, sticks, knobs, switches galore.

TheRtRevKaiser@beehaw.org on 02 Jul 2024 21:52 next collapse

Holy shit I just looked this up and this article says there are forty buttons! Also apparently if you didn’t eject in time, the game would erase your save file?!?

altima_neo@lemmy.zip on 02 Jul 2024 22:00 next collapse

A rouge like of it’s time!

NakariLexfortaine@lemm.ee on 02 Jul 2024 22:10 collapse

Both games were pretty damn brutal, but memorable, experiences. I wish someone would come up with something like it, because that was the closest I’ve felt to my childhood dream.

You don’t have to tell me to get in the robot, you have to stop me from hijacking it just for a joyride.

altima_neo@lemmy.zip on 02 Jul 2024 22:03 collapse

I have one. It’s pretty sweet. Wish Capcom made more games that supported it. It is real awkward to use, though. You gotta strap it down so it doesn’t slide around your table. Also trying to steer a match with so much articulation is a challenge. You can aim independently of the mech, whose torso is also independent from the legs. It’s a lot of joystick to keep track of.

It’s got tons of buttons, but you don’t really use most during gameplay. Mostly the triggers, pedals, and a few buttons for some silly stuff , like fire extinguisher for when you take a hit and are on fire, or the windshield wiper.

Damage@feddit.it on 02 Jul 2024 21:13 next collapse

I mean, the Steam controller seems like an obvious answer

cRazi_man@lemm.ee on 02 Jul 2024 21:40 next collapse

I guess hitboxes aren’t weird anymore now that they’re more mainstream. Although I did make a custom layout that is unusual (if that’s your definition of weird).

lemm.ee/post/25942945

theangriestbird@beehaw.org on 02 Jul 2024 22:42 collapse

Hitboxes are something else. I understand why they are ideal, but it’s so funny to see years of ergonomic evolution compressed down to a box with a bunch of buttons on it, for more precision. Lol.

Sordid@beehaw.org on 03 Jul 2024 09:33 next collapse

I don’t know if it counts as a controller per se, but I’ve been using an MMO mouse with a big number pad for the thumb for quite a few years now. I used to laugh at these things, but once I tried one, I couldn’t go back. Those extra buttons come in handy a lot more often than you might think, and sometimes I wish it had even more.

Father_Redbeard@lemmy.ml on 03 Jul 2024 12:58 next collapse

<img alt="GameCube Keyboard controller " src="https://lemmy.ml/pictrs/image/7d9e831b-478d-47ea-8867-5d66b591a5fd.jpeg">

termus@beehaw.org on 03 Jul 2024 13:12 collapse

My wife had a PS2 version of this with Final Fantasy 11 and the hard drive/modem attachment. I had never seen one before. It was pretty cool.

Father_Redbeard@lemmy.ml on 03 Jul 2024 14:08 collapse

The Dreamcast had a keyboard for Typing of the Dead, but iirc they also had one similar to the pic I posted for Phantasy Star online.

sleepybisexual@beehaw.org on 03 Jul 2024 13:00 next collapse

Well, never used any very weird ones but would the ring fit stuff count? Idk

theangriestbird@beehaw.org on 03 Jul 2024 16:27 collapse

Kinda? Idk I guess to my mind, “weird controllers” is distinct from “peripherals”, but i can’t really explain how.

sleepybisexual@beehaw.org on 03 Jul 2024 16:44 collapse

Well, a controller is more general I guess

Nintendo labo had some wacky stuff

theangriestbird@beehaw.org on 03 Jul 2024 17:37 collapse

tbh i might just be inclined to view older peripherals as controllers? Which isn’t exactly clear and logical. Idk, i guess the counter to that is that I would consider Guitar Hero guitars “peripherals” rather than “controllers”, so you maybe it is a “general” vs “specific” thing. Except a lot of these controllers we’re talking about were only officially supported by like, 5 games at most. So i’m back to not knowing the difference haha.

termus@beehaw.org on 03 Jul 2024 13:22 next collapse

Behold this $400 monstrosity. This is my Xbox Adaptive controller set up mapped for Ultima Online Outlands. I’ve had a few iterations but this seems best for me so far. Can use it with some other games but that requires using WASD with my feets. It costs so much because it took 3 freaking Logitech kits to get all the buttons I needed. 😭

theangriestbird@beehaw.org on 03 Jul 2024 14:10 next collapse

Omg WHOA That’s actually very impressive!

yuri@pawb.social on 03 Jul 2024 19:42 collapse

So cool! I love that that’s first party accessibility controllers available, ain’t NO WAY they need to be that expensive though!!

orb360@lemmy.ca on 03 Jul 2024 13:44 next collapse

The SpaceOrb 360

It’s a 6-axis controller I used for space flight sims (like Descent)

<img alt="" src="https://lemmy.ca/pictrs/image/1d2029f0-20e4-48c2-af46-7bfa15d69988.jpeg">

theangriestbird@beehaw.org on 03 Jul 2024 16:26 collapse

the orb! The Orb was the number one controller i had in mind when making this post. I never had one but i’ve watched so many videos about it. It’s like a controller from an alternate timeline of what could have been, if we never moved to analog sticks or mouse look. Apparently the tech is still preferred in the 3D CAD space. After several acquisitions, the company is now a Logitech subsidiary called “3Dconnexion”, and they make CAD tools like the SpaceMouse that use the same 6-axis tech that the SpaceOrb used:

<img alt="" src="https://beehaw.org/pictrs/image/38ca2a05-c313-40a6-8ca0-71a2264e7104.webp">

ICastFist@programming.dev on 02 Jul 2024 18:29 collapse

This one. It’s basically an upside down Mega Drive/Genesis controller for one of the Brazilian famiclones, with turbo buttons for A and B

<img alt="" src="https://cdn.awsli.com.br/600x700/17/17021/produto/219337057/PhotoRoom-20230530_140203_3.jpg">