chloyster@beehaw.org
on 12 Aug 2024 00:28
nextcollapse
Holy crap that’s an amazing turn of events! And they have the IP. I’m shocked tbh. Microsoft had such a beloved IP in their hands and they let it go. But I’m happier this way!
thingsiplay@beehaw.org
on 12 Aug 2024 03:59
nextcollapse
Yeah, that was a real stroke of genius by Microsoft.
I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.
t3rmit3@beehaw.org
on 12 Aug 2024 00:52
nextcollapse
Cautiously optimistic.
it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.
Leaning more optimistic.
DoucheBagMcSwag@lemmy.dbzer0.com
on 12 Aug 2024 01:32
nextcollapse
Krafton makes free to play fuckery. Keep expectations tempered
darkghosthunter@lemmy.ml
on 12 Aug 2024 02:33
collapse
They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.
I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.
DoucheBagMcSwag@lemmy.dbzer0.com
on 12 Aug 2024 03:47
collapse
…and subnautica
thingsiplay@beehaw.org
on 12 Aug 2024 03:58
nextcollapse
Closing Tango Gameworks was one of the brilliant ideas of the decade by Microsoft. I’m curious to see what will happen how and what games they will produce. At least the talent can work together and have their jobs, regardless of the output.
Eggyhead@kbin.run
on 12 Aug 2024 05:06
nextcollapse
I really enjoyed Ghostwire.
nullpotential@lemmy.dbzer0.com
on 12 Aug 2024 14:55
nextcollapse
threaded - newest
Holy crap that’s an amazing turn of events! And they have the IP. I’m shocked tbh. Microsoft had such a beloved IP in their hands and they let it go. But I’m happier this way!
Yeah, that was a real stroke of genius by Microsoft.
I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.
Cautiously optimistic.
Leaning more optimistic.
Krafton makes free to play fuckery. Keep expectations tempered
They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.
I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.
…and subnautica
Closing Tango Gameworks was one of the brilliant ideas of the decade by Microsoft. I’m curious to see what will happen how and what games they will produce. At least the talent can work together and have their jobs, regardless of the output.
I really enjoyed Ghostwire.
I don’t know that "taken over is the right word.
@alyaza
More HiFi Rush, let's goooooo
#gamedev #gaming