Splitgate 2 finally playable on regular desktop Linux PC (May 26, 2025 Update) (steamcommunity.com)
from thingsiplay@beehaw.org to gaming@beehaw.org on 27 May 09:16
https://beehaw.org/post/20237492

cross-posted from: beehaw.org/post/20234081

2 days ago I made a post that the game would not run on a Linux desktop PC (but it would on the Steam Deck). 10 hours ago they released an update that resolves this issue and makes the game run through Proton on a Linux desktop PC.

- The Beta now supports players on Linux thru Proton

I can confirm it does run and I just did the short tutorial. I still have to play more, but wanted to inform anyone who is interested into the game.

#gaming

threaded - newest

strongarm@lemmy.dbzer0.com on 27 May 10:58 collapse

Cool, any word on how the game stacks up to the first one? Is there much reason to try it if you bounced off?

thingsiplay@beehaw.org on 27 May 11:06 next collapse

I have yet to play, only did the tutorial for quick testing. So I don’t speak from personal experience, but from what I read so far.

Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that’s why its a new entry in series, instead an update). Some people say they don’t like the hero abilities they added into. I don’t know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.

On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can’t be sure right now. They also seem to have too many players for their servers.

HatchetHaro@pawb.social on 27 May 11:11 next collapse

Splitgate 1 is Halo movement and gunplay + Portal.

Splitgate 2 is Apex Legends movement + Halo gunplay + Portal.

It feels really smooth, and the production quality is definitely higher, but somehow I prefer the simplicity of Splitgate 1.

CaptainBasculin@lemmy.ml on 27 May 12:18 collapse

I liked it.

If you’re used to splitgate 1 binds, would heavily reccomend to adjust controls to set left and right portal binds instead of being forced to use one button. Other than that, I really liked it. The powerup idea seems broken when you first see it, but all of them feel counterable with portal play.