Here's why Inscryption is a good game
from PhilipTheBucket@ponder.cat to gaming@beehaw.org on 25 Jun 20:34
https://ponder.cat/post/3482630

I can’t really explain that much without spoiling stuff about the game that really should not be spoiled. It’s honestly a very, very unique game which if nothing else does makes it worth a look if you’re okay with horror-type games. All I will say is:

#gaming

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who@feddit.org on 25 Jun 21:24 next collapse

I only played through the first stage of the game before putting it aside. Thanks for reminding me that I ought to pick it up again and continue.

(Nitpick: Unique doesn’t have degrees. A thing can be very, very unusual, or it can be unique if nothing else like it exists.)

PhilipTheBucket@ponder.cat on 25 Jun 21:37 next collapse

All I can say is you’re missing out… I can see that it’s a type of game that may not be for everybody, but it is honestly probably the most unusual game I have ever played in my life and I’m enjoying it a lot. I almost did the same as you did, I beat Leshy one time and then continued messing around with it sort of out of curiosity… and then the whole actual fuckin’ game started.

It just made me pick a file from my hard drive, made me a card based on it, and then told me if I let that card die, it’s going to delete that file. This game is nuts man.

who@feddit.org on 25 Jun 21:44 next collapse

lol… I had a feeling it would take some drastic turns. That’s great. No more spoilers, please. I do intend to get back to it.

In case you’re not familiar with it, Doki Doki Literature Club has some surprises, too. I enjoyed it even though visual novels are usually not my jam.

PhilipTheBucket@ponder.cat on 26 Jun 00:50 collapse

Yeah. That one was on my list to play but I haven’t checked it out yet, I have heard similar things about it.

Chronographs@lemmy.zip on 25 Jun 23:01 collapse

As I understand it all of daniel mullins’ games have layers like inscryption, to put it mildly. I’d check them out when you finish inscryption if you’ve enjoyed it

AbelianGrape@beehaw.org on 25 Jun 23:01 collapse

Americans often incorrectly ascribe degrees to “unique.” At this point it’s so baked into all of their dialects that it’s hard for me to keep calling it wrong.

PhilipTheBucket@ponder.cat on 26 Jun 01:43 collapse

TIL.

www.merriam-webster.com/dictionary/unique definition 3 includes examples like “very unique” and “fairly unique.” So it’s incorrect only if you assume that American usage is wrong and British usage is right, I guess. According to the Cambridge Dictionary I think you are right about how it’s used in British English.

savvywolf@pawb.social on 25 Jun 23:22 next collapse

Game spoilers and subjective opinions below, be careful.

spoiler

I enjoyed all parts of Inscryption, but I think Act 1 was the best part of the game. The gameplay of act 2 wasn’t great and had too many mechanics flying around. Act 3 just felt too sterile and devoid of charm. I get that that was what they were going for, but I think I would have preferred multiple rooms in the shack over multiple chapters. There needs to be more games like Pokemon TCG for the gameboy (which is what Act 2 was referencing) though. With a card game that fits it.

AdamBomb@lemmy.sdf.org on 25 Jun 23:33 next collapse

Agree on all points. Act 1 was the best. Your reward for playing all the way through is you get to play Act 1 again, as a full-fledged game of its own.

PhilipTheBucket@ponder.cat on 26 Jun 00:59 next collapse

Yeah. It’s not a perfect game, it has many issues, but it is fun and exciting and it does something very very different, very successfully. I’m reminded of the Zero Punctuation review of Psychonauts basically saying that its number one good point was that it was something genuinely mad and original, in contrast to the sea of imitation that is modern gaming, and for that alone hooray.

blarth@thelemmy.club on 26 Jun 01:18 collapse

Spoiler as well.

This game blew my mind when Golly asked me to select a file on my computer to sacrifice. Such a cool breaking of the 4th wall.

Toes@ani.social on 25 Jun 23:34 collapse

Is it possible to “win” without leaving the table?

bjoern_tantau@swg-empire.de on 26 Jun 12:24 collapse

Damn, I came really close the other day. Managed to live through the “the game will kill you now” event. Unfortunately I couldn’t keep up when I was at the boss.

But to progress the game you have to get up.

But when you finish the game a new mode is added allowing you to play normally with increasingly more difficult challenges you can put on yourself.

Toes@ani.social on 26 Jun 13:01 collapse

Yeah I gave it a shot. I couldn’t either, I’m not a big fan of escape room mechanics so I was really hoping I could. Thanks for trying

bjoern_tantau@swg-empire.de on 26 Jun 13:08 collapse

The important stuff is fortunately almost totally spelled out and hard to miss.

PhilipTheBucket@ponder.cat on 26 Jun 16:20 collapse

Yeah, almost to an excessive degree. To me it’s fine, it just means the designer has room to grow in terms of their skill at getting the right balance, but also it’s going to be a little bit of personal taste. This video includes some pretty interesting discussion of the balance between spelling things out, making sure that everyone can notice and enjoy them, versus making things opaque knowing that you’ll leave some people behind but making it that much more special for the people who found them “all by themselves” without any kind of prompting.