How China’s first AAA game Wukong Became One of the Fastest Selling Games in History (thedroidguy.com)
from istanbullu@lemmy.ml to gaming@beehaw.org on 12 Sep 06:34
https://lemmy.ml/post/20207166

850M$ revenue on 70M$ budget sounds a huge success.

#gaming

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[deleted] on 12 Sep 07:32 next collapse

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Echinoderm@aussie.zone on 12 Sep 08:01 next collapse

Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.

thanks_shakey_snake@lemmy.ca on 12 Sep 08:35 next collapse

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.

DdCno1@beehaw.org on 12 Sep 22:10 collapse

The player experience of running into invisible walls every five meters?

thanks_shakey_snake@lemmy.ca on 13 Sep 00:29 collapse

Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.

istanbullu@lemmy.ml on 12 Sep 10:40 collapse

Wukong’s 70M$ is fairly small compared to the other AAA games.

DdCno1@beehaw.org on 12 Sep 11:16 next collapse

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

sunbather@beehaw.org on 12 Sep 12:59 collapse

source? plus “western wages” is a pretty broad range and doesnt really mean anything without context

DdCno1@beehaw.org on 12 Sep 22:06 collapse

forbes.com/…/the-east-west-wage-gap-not-nearly-as…

As for the nonexistent salary, that’s a reference to the millions of slaves:

www.walkfree.org/global-slavery-index/…/china/

ShinkanTrain@lemmy.ml on 12 Sep 12:26 collapse

I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)

rickyrigatoni@lemm.ee on 12 Sep 11:26 next collapse

Monkey 🐵

ShinkanTrain@lemmy.ml on 12 Sep 12:23 collapse

Hmm monke

ShinkanTrain@lemmy.ml on 12 Sep 12:25 next collapse

How much did those miHoYo games cost to make?

WldFyre@lemm.ee on 13 Sep 00:49 collapse

Aren’t these the “we don’t need female players” devs?

istanbullu@lemmy.ml on 13 Sep 06:27 collapse

apparently they don’t.

WldFyre@lemm.ee on 13 Sep 12:52 collapse

Unsurprisingly and unfortunately, there are plenty of sexist, dumb chud Gamers™ who don’t care about sexist developers.

istanbullu@lemmy.ml on 13 Sep 14:20 collapse

it was an intentional mistranslation by a hit piece, who was retalliating after GameScience rejected SBI.

WldFyre@lemm.ee on 13 Sep 15:15 collapse

I’ve not seen any evidence it was a mistranslation, and they’ve made multiple similar comments. And there’s a few in-game moments that also reflect that type of casual misogyny. I’ve also seen it commented on by several outlets and players in the genre, so I have no idea what you mean by “hit piece” since I’m not referring to a single article.

Second, why on earth wouldn’t you open with this as your argument instead of “apparently the sexist comment by the devs was right”?? Lol it seems like you support the Gamergate level sexism smh

Critical support for sexist game devs is praxis, apparently /s

istanbullu@lemmy.ml on 13 Sep 16:38 collapse

You just convinced me to gift a copy for my friends birthday.

WldFyre@lemm.ee on 13 Sep 17:10 collapse

Shocking, no argument or refutation from a sexist chud.

istanbullu@lemmy.ml on 14 Sep 07:35 collapse

it’s a really good game and the sexism is imaginary.