Game designer created a Playdate game to pop the question to the love of his life (www.destructoid.com)
from GammaGames@beehaw.org to gaming@beehaw.org on 16 Apr 2024 15:10
https://beehaw.org/post/13200927

Game designer Aaron (Pikaaroon) today showcased how he built a game to propose to his partner. Having previously worked on Sea of Thieves and Warcraft III: Reforged, he’s no stranger to creating colossal playable experiences. For this incredibly important moment in his life, though, he chose to work with the Playdate. Which I think is the perfect console for this sort of question.

web.archive.org/…/game-designer-created-a-playdat…

#gaming

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deegeese@sopuli.xyz on 16 Apr 2024 16:04 next collapse

Link?

GammaGames@beehaw.org on 16 Apr 2024 16:34 collapse

Oops! I thought the post UI was letting me add an image and a link, not replacing it. Fixed!

helenslunch@feddit.nl on 16 Apr 2024 16:36 next collapse

“No Steve, stop trying to always get me to play your stupid video games!”

That’s how that would have worked out for me.

RootBeerGuy@discuss.tchncs.de on 16 Apr 2024 17:42 collapse

You deserve better, Steve.

Faydaikin@beehaw.org on 17 Apr 2024 14:44 collapse

Not the most flattering examples they pulled up of games he’s worked on.

One was a failed overhaul and the other got criticized for not having anything to do when it came out.