Game designer created a Playdate game to pop the question to the love of his life
(www.destructoid.com)
from GammaGames@beehaw.org to gaming@beehaw.org on 16 Apr 2024 15:10
https://beehaw.org/post/13200927
from GammaGames@beehaw.org to gaming@beehaw.org on 16 Apr 2024 15:10
https://beehaw.org/post/13200927
Game designer Aaron (Pikaaroon) today showcased how he built a game to propose to his partner. Having previously worked on Sea of Thieves and Warcraft III: Reforged, he’s no stranger to creating colossal playable experiences. For this incredibly important moment in his life, though, he chose to work with the Playdate. Which I think is the perfect console for this sort of question.
web.archive.org/…/game-designer-created-a-playdat…
threaded - newest
Link?
Oops! I thought the post UI was letting me add an image and a link, not replacing it. Fixed!
“No Steve, stop trying to always get me to play your stupid video games!”
That’s how that would have worked out for me.
You deserve better, Steve.
Not the most flattering examples they pulled up of games he’s worked on.
One was a failed overhaul and the other got criticized for not having anything to do when it came out.