theangriestbird@beehaw.org
on 10 Mar 2025 16:45
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Sounds like a fun romp, though I will admit to being more partial to the STALKER style.
Faydaikin@beehaw.org
on 10 Mar 2025 21:17
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Was Stalker supposed to be like Far Cry?
Am I missing something?
FeelzGoodMan420@eviltoast.org
on 10 Mar 2025 21:33
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No, just another clickbait gaming article.
Vodulas@beehaw.org
on 10 Mar 2025 22:18
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Atomfall is compared to STALKER in the article refernced in the first paragraph. This article is just stating the author disagrees with his coworkers original assessment
Faydaikin@beehaw.org
on 10 Mar 2025 23:07
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Ahh, that headline title could have been more clearly written then.
DebatableRaccoon@lemmy.ca
on 11 Mar 2025 02:55
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A staple of modern journalism.
Kolanaki@pawb.social
on 10 Mar 2025 22:26
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It wasn’t intended to be like it, but in a way it did have some of the same ideas. It did have the camp clearing parts with what was supposed to be a pretty sophisticated AI faction system. But the system never really worked as intended without mods, so the whole faction battle system just felt super scripted (like, nobody would come and take back control points after you capped them, even though they were supposed to until you completely destroyed the opposing faction). It’s even more fleshed out (and actually works) in Clear Sky. Which is why CS has been my favorite STALKER since it came out.
threaded - newest
Sounds like a fun romp, though I will admit to being more partial to the STALKER style.
Was Stalker supposed to be like Far Cry?
Am I missing something?
No, just another clickbait gaming article.
Atomfall is compared to STALKER in the article refernced in the first paragraph. This article is just stating the author disagrees with his coworkers original assessment
Ahh, that headline title could have been more clearly written then.
A staple of modern journalism.
It wasn’t intended to be like it, but in a way it did have some of the same ideas. It did have the camp clearing parts with what was supposed to be a pretty sophisticated AI faction system. But the system never really worked as intended without mods, so the whole faction battle system just felt super scripted (like, nobody would come and take back control points after you capped them, even though they were supposed to until you completely destroyed the opposing faction). It’s even more fleshed out (and actually works) in Clear Sky. Which is why CS has been my favorite STALKER since it came out.