Remember episodic gaming? Former Telltale devs are bringing it back for the release of Dispatch, and there's a chance it might work this time | Eurogamer (www.eurogamer.net)
from theangriestbird@beehaw.org to gaming@beehaw.org on 17 Sep 20:53
https://beehaw.org/post/22212004

#gaming

threaded - newest

DieserTypMatthias@lemmy.ml on 17 Sep 21:20 next collapse

Gives me HL2 vibes.

SmoochyPit@lemmy.ca on 17 Sep 22:06 collapse

Life is Strange, for me.

GammaGames@beehaw.org on 17 Sep 22:49 collapse

The Walking Dead! That was the first episodic game I played as it released

entropicdrift@lemmy.sdf.org on 17 Sep 23:17 collapse

Back To The Future was the first one I played as it came out. Love the Walking Dead series. Need more adaptations of the comics rather than the show.

TheFogan@programming.dev on 17 Sep 22:09 next collapse

With regards to taletells implimentation of it, I found it pretty badly done. IE namely they used it for choice based story games… but I felt them pretty damn weak in that area. (in the sense that 99.9% of the story is pretty set in stone, and usually based on the most common choice, you go back and do the opposite, and everything plays out pretty much identically except maybe one or 2 one liners will change).

IE I remember the walking dead… Kenny was a mostly cool guy, who was always in conflict with a hot head old man, obviously the natural way most people play is to take kenny’s side in the conflicts. In the end the hothead leaves you for dead and kenny saves you.

then replaying it… basically with constantly taking hotheads side, being a jerk to kenny at every juncture along the way. so you get the alternate ending, where hothead punches you out, and kenny saves you… but adds in the comment “even if you are an asshole”. while rescuing you.

and honestly the episodes just branch that further in story, largely they clearly didn’t have the resources to make a wide ever branching story that you think it is… so you just get little bits that all merge back into the same path overall.

bjoern_tantau@swg-empire.de on 18 Sep 15:25 collapse

I think the only game that really let you branch out with your choices was Detroit: Become Human. You could literally delete fully playable characters and their storylines from the game by the first choice you make with them.

Midnitte@beehaw.org on 17 Sep 23:48 next collapse

It is sort of funny to think that a developer that was resurrected from the dead, might somehow, successfully pull off episodic gaming now when they couldn’t before they died.

If Valve couldn’t do it, I sort of doubt anyone can really do it. Video games are soul-crushing to develop.

psx_crab@lemmy.zip on 18 Sep 00:52 next collapse

The issue with valve is not they couldn’t do it, it’s because how they develop game. If no one pick up the project then the project just die. That’s how hl2ep3 die. If they run like how every other company is, we would already finished the series.

The flip side of that is we get stuff like Steam Deck, Index, Alyx, and Proton.

theangriestbird@beehaw.org on 18 Sep 01:38 next collapse

Devil’s advocate, it’s possible they learned a lot by trying and failing, and now they are better equipped than anyone to figure it out.

Faydaikin@beehaw.org on 18 Sep 05:08 collapse

Then it’s just a question of the audience wanting it.

knokelmaat@beehaw.org on 24 Sep 14:23 collapse

Telltale was severely mismanaged. They expanded way too quickly and created incredible amounts of debt based on the idea that all their games would be as successful as The Walking Dead. I do believe that there is a place for episodic adventure games, just with a small enough scope and expectations.

psx_crab@lemmy.zip on 18 Sep 00:53 next collapse

Err…isn’t ff7remake episodic as well? Wdym bringing it back

theangriestbird@beehaw.org on 18 Sep 01:36 collapse

Each game in that series is a full length game. Episodic implies that each entry in the series will be shorter, cheaper, and with more frequent releases.

Kolanaki@pawb.social on 18 Sep 05:13 next collapse

Where’s Wolf Among Us 2?

KairuByte@lemmy.dbzer0.com on 18 Sep 06:00 next collapse

Kings Quest? Poppy Playhouse?

N0ll@lemmy.zip on 18 Sep 06:03 next collapse

I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.

It always seemed to spiral out of control after the first episode.

theangriestbird@beehaw.org on 18 Sep 16:31 collapse

yeah i’m skeptical for the same reason. “Episodic” seems to always end in disaster for devs, but hey, who knows? The market has changed a lot in the past few years, maybe episodic makes more sense now?

spacedogroy@feddit.uk on 18 Sep 06:35 collapse

I guess that means I’ll buy it when the full story is finished and all the episodes released? 🤷 I just don’t have any interest in buying half a story.

Edit: okay, read the article. Kind of odd, in so far as they already have everything finished, but they’re doling out the game in pieces. Maybe as a kind of marketing strategy?

I don’t really get it, but at least they have the game done and are planning to release it at a reasonable price. 👍

Krauerking@lemy.lol on 18 Sep 13:59 collapse

Telltale games were just like that. Its episodes in that each section has an arc and usually a cliffhanger of an ending.

Its part marketing and part way to keep everyone interested and feeling like they get the story at the same time. Its meant to feel like TV where you had control of the story to some degree but it continues forward no matter what.