Mutter Merges Experimental Variable Refresh Rate For GNOME 46 (www.phoronix.com)
from KarnaSubarna@lemmy.ml to linux@lemmy.ml on 02 Mar 2024 20:38
https://lemmy.ml/post/12677661

#linux

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Duke_Nukem_1990@feddit.de on 02 Mar 2024 22:44 next collapse

Mutter, wir danken dir!

only0218@sh.itjust.works on 03 Mar 2024 01:10 next collapse

Ya got some quite not rounded numbers there …

atmur@lemmy.world on 03 Mar 2024 06:14 next collapse

In video, common frame rates are 30, 29.97, 24, and 23.976. (Almost) anything else will be a multiple of those. Your monitor might not actually run at 30hz * 4, it runs at 29.97hz * 4 which is why you see an option like 119.88. Sometimes that’s displayed as 120 to the user for simplicity, but in this case they’re showing the actual value (or it might support both).

only0218@sh.itjust.works on 03 Mar 2024 19:00 collapse

Where do the weird fractions come from?

Bronco1676@lemmy.ml on 04 Mar 2024 00:33 collapse
YamiYuki@lemmy.kde.social on 03 Mar 2024 16:03 next collapse

I think it’s because of HDMI the values aren’t whole.

DisplayPort would display whole numbers

only0218@sh.itjust.works on 03 Mar 2024 18:59 collapse

I don’t think that’s it, rather the monitors supported refresh rates. (Think!=know)

1984@lemmy.today on 03 Mar 2024 17:23 collapse

Windows hides the actual refresh rate to make it look better. Linux shows you what it actually is.

Sentau@discuss.tchncs.de on 03 Mar 2024 03:11 next collapse

Wow. I was not expecting this especially considering that feature freeze was in place for gnome 46.

cant_breath@lemmy.world on 03 Mar 2024 10:05 next collapse

Can’t wait to try it!

0xb@lemmy.world on 03 Mar 2024 16:43 next collapse

this warrants a new monitor for me, been holding out over a year with my old display, waiting for something and now I know what that was

FrankTheHealer@lemmy.world on 03 Mar 2024 17:42 next collapse

Wait, so if I get a 144hz monitor, only now will that work in say, standard Fedora or Ubuntu?

rhys@mastodon.rhys.wtf on 03 Mar 2024 17:49 collapse

@FrankTheHealer @KarnaSubarna Setting displays to run at 144Hz has worked for ages. VRR is a different feature, where the display's refresh rate syncs to the framerate being pushed to it by your OS. Most environments have supported that for ages too, but some things haven't. Mutter moving to support it is a big step toward it being universally available.

FrankTheHealer@lemmy.world on 04 Mar 2024 15:11 collapse

Ah that makes sense. Thank you for the info

slembcke@lemmy.ml on 03 Mar 2024 20:01 collapse

Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.

bitwolf@lemmy.one on 03 Mar 2024 20:23 collapse

It’s something I would actually refer to as “magical” in terms of what it does for input latency and frame tearing.

It’s the primary reason I have KDE on my gaming rig.