This Week in Gnome #187 Triple Buffered Notifications | Triple Buffering Merged for Gnome 48 (thisweek.gnome.org)
from that_leaflet@lemmy.world to linux@lemmy.ml on 14 Feb 20:49
https://lemmy.world/post/25576397

#linux

threaded - newest

notanapple@lemm.ee on 14 Feb 21:11 next collapse

Woah that MR actually got merged damn. Couldn’t believe it when I saw this, I thought the title was a clickbait or something until I checked and it was for real.

penquin@lemm.ee on 15 Feb 00:37 collapse

That MR Just got merged??? I think I’ve known about it like 3 or 4 years ago? I had to install a copr repo on fedora to get it.

Fisch@discuss.tchncs.de on 15 Feb 14:33 collapse

What’s the big deal with triple buffering anyway? Like, what exactly is it and what does it solve?

ikidd@lemmy.world on 15 Feb 15:49 next collapse

There’s a back buffer run by the CPU where it can render another frame in the background and pass it to the GPU so it doesn’t have to wait for the primary buffer every time, giving higher frame rates, and also makes odd frame rates work better so you aren’t restricted to just 30/60 etc. Reduces tearing, but might introduce input lag where you’re dragging a window but the cursor doesn’t follow the drag.

Fisch@discuss.tchncs.de on 15 Feb 23:47 collapse

Thanks. For normal desktop usage this sounds great (for games the input lag might be bad but that depends on whether there’s always input lag and how much), I’m curious what it’ll be like in practice.

penquin@lemm.ee on 15 Feb 16:15 collapse

It made animations smoother on my desktop is all I know about it.