Wayland HDR/Color management protocol finally merged and finished (gitlab.freedesktop.org)
from _carmin@lemm.ee to linux@lemmy.ml on 13 Feb 12:23
https://lemm.ee/post/55422535

#linux

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RedWeasel@lemmy.world on 13 Feb 13:18 next collapse

Great. now how long till we can game without nesting the game inside gamescope?

exu@feditown.com on 13 Feb 13:33 next collapse

Next Proton if they enable full Wayland support

cralder@lemmy.world on 13 Feb 13:34 next collapse

So hyped for this

mactan@lemmy.ml on 13 Feb 16:11 collapse

they stripped it out for proton 9, I hope they leave it in this time

refurbishedrefurbisher@lemmy.sdf.org on 13 Feb 20:21 collapse

Upstream WINE enabled it by default in version 10, so I can’t imagine Valve wanting to strip that out. Knowing Valve, they probably helped out a decent amount with that support.

The Wayland driver wasn’t considered stable in version 9.

cevn@lemmy.world on 13 Feb 17:06 next collapse

What does this mean for end users? Perf gains? I cant really tell that my game is being scoped rn…

RedWeasel@lemmy.world on 13 Feb 18:39 collapse

I don’t think it should have a significant effect on performance. On the other hand gamescope is broken on my system right now. There are probably plus and minuses of both.

cevn@lemmy.world on 13 Feb 20:50 collapse

Ah okay, so more ways of doing things in case gamescope is broken, nice!

refurbishedrefurbisher@lemmy.sdf.org on 13 Feb 20:19 next collapse

You can right now if you use WINE instead of Proton. Just unset the DISPLAY variable with “DISPLAY=”

dino@discuss.tchncs.de on 14 Feb 12:08 collapse

Gamescope is so unreliable, doesn’t work properly with Hunt 1896

mactan@lemmy.ml on 13 Feb 19:33 collapse

hopefully there’s some breathing room for other Wayland protocols to shine under the new governance rules now that this monster is put to bed