Here goes my first post here. Font.Skin - I'm building a GPU text effects engine with export to video, pure HTML, React, and Three.js
from Pawel@programming.dev to programming@programming.dev on 10 Jun 21:48
https://programming.dev/post/15350811
from Pawel@programming.dev to programming@programming.dev on 10 Jun 21:48
https://programming.dev/post/15350811
The video posted is part of my friend’s art exhibition last Friday. It’s avaialble at gallery.font.skin server “ARK”
The other server “Fontland” is a gallery of effects built in Font.Skin where you walk around with a girl(which is bald - my Daz 3D importer is not perfect) and discover different real-time-rendered text effects. The effects are in form of screens which are also textured rect area lights giving cool reflections.
The effects can be built using WebGL in font.skin The best way to start is to paste a simple ShaderToy shader into “Frag shader” tab and replace some variables with “textEdgeDist” and “auraEdgeDist”
threaded - newest
Moved to /GPU which I just created programming.dev/post/15355056