How AMD Is Taking Standard C/C++ Code To Run Directly On GPUs (www.phoronix.com)
from mox@lemmy.sdf.org to programming@programming.dev on 11 Dec 21:13
https://lemmy.sdf.org/post/26308819

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Valmond@lemmy.world on 11 Dec 22:03 next collapse

Programming GPUs has always been very “C/C++”-like IMO.

mox@lemmy.sdf.org on 11 Dec 23:24 next collapse

In what sense?

senkora@lemmy.zip on 12 Dec 01:54 collapse

I assume that they mean that OpenCL, which is a traditional GPGPU language, is a very restrictive subset of either C or C++ (both are options) plus some annotations.

In fact, OpenCL toolchains already use the Clang frontend and the LLVM backend, so the experience of using and compiling them is very close to C++.

The talk mentions all of this; it says that a benefit of using full C++ on the GPU over using OpenCL is that you don’t have to deal with all the annoying restrictions and annotations.

Valmond@lemmy.world on 12 Dec 15:57 collapse

It’s very lookalike, classes, syntax…

henfredemars@infosec.pub on 12 Dec 03:00 collapse

Definitely not high-performance by any means which should come as no surprise due to the limitations of GPU architecture versus CPU for some tasks, but technically fascinating.