A look back at the Killer instinct arcade game and the confusion around the Ultra 64 (www.retbit.com)
from jinkyanderson@lemmy.world to retrogaming@lemmy.world on 06 Mar 00:15
https://lemmy.world/post/26391403

#retrogaming

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moody@lemmings.world on 06 Mar 03:59 collapse

It’s still insane to me how well they managed to port Killer Instinct to the SNES. Considering the hardware limitations, the port was insane and played incredibly close to the arcade version.

jinkyanderson@lemmy.world on 07 Mar 22:29 collapse

I still look back so fondly to that time because they absolutely pushed the SNES to the limit and then some with games like Killer Instinct, Donkey Kong Country, Super Mario RPG.

Oh, and Doom. Unlike the other games I mentioned, I wouldn’t consider Doom on the SNES as good – but the fact they were able to get a playable Doom on the SNES is an engineering marvel. Accomplishments like that from the old school game designers are truly so impressive.

moody@lemmings.world on 08 Mar 00:12 collapse

Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.

jinkyanderson@lemmy.world on 08 Mar 02:26 collapse

IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.

Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.

moody@lemmings.world on 08 Mar 03:36 collapse

There was a podcast recently with the guy who built the SNES port, it was pretty interesting.