This Coin Operated Handheld Concept Uses Power Coins To Give Powerups In Games (retrododo.com)
from RmDebArc_5@sh.itjust.works to retrogaming@lemmy.world on 11 Mar 17:12
https://sh.itjust.works/post/34233536

cross-posted from: sh.itjust.works/post/34233535

#retrogaming

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HeyJoe@lemmy.world on 11 Mar 18:30 next collapse

Although the idea sounds cool, is it really something people want or will use? It just seems like a lot of work for something so trivial. The coin could just be a button, right?

BuboScandiacus@mander.xyz on 11 Mar 18:50 next collapse

That’s a really stupid gimmick

0li0li@lemmy.world on 12 Mar 00:55 collapse

Stupid at first yes, then when they start selling new coins amd tap into FOMO, it won’t be stupid anymore, just disgusting.

savvywolf@pawb.social on 12 Mar 02:22 collapse

The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.

This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?

Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…

Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.