HEXN3T@lemmy.blahaj.zone
on 21 Jul 2024 14:15
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Mario Country
aeronmelon@lemmy.world
on 21 Jul 2024 14:24
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Donkey Bros.
RamblingPanda@lemmynsfw.com
on 21 Jul 2024 14:35
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I’d buy it
Zachariah@lemmy.world
on 21 Jul 2024 14:41
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Super Kong
GlennMagusHarvey@mander.xyz
on 23 Jul 2024 05:31
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Super Kong World
cupcakezealot@lemmy.blahaj.zone
on 23 Jul 2024 11:09
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by peter jackson
chunkystyles@sopuli.xyz
on 21 Jul 2024 16:16
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The music and sound effects are amazing.
lvxferre@mander.xyz
on 21 Jul 2024 16:29
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I was going to ask “What about Diddy?”, but it seems that they tweaked the mechanics a bit, to give Mario a second state (small vs. big) instead of having two characters. This wouldn’t work with DKC2 since Diddy and Dixie have different abilities (you can only enter some barrels with either, Diddy is faster, Dixie glides), but for DKC1 this looks fun.
I’m downloading this now. Worth reading the release docs, as they explain quite a bit of changes done.
Rentlar@lemmy.ca
on 21 Jul 2024 16:52
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I’m sure with some creative thought you can get around it without needing luigi or yoshi as standalone characters.
Mario in this ROMHack has the fire flower ability, so gliding ability from Dixie could be shown as Mario with the Tanooki suit or the cape.
Perhaps implementing something similar in spirit to Super Mario World’s item storage? Then you can switch back and forth between cape and fire flower forms. The fire flower is functional in the hack, just like Yoshi. (Seeing Yoshi eating a whole Klump is a sight to behold.)
I’m playing it now, pic related:
<img alt="" src="https://mander.xyz/pictrs/image/f91187d0-c277-4ff7-bc80-1601254a124a.png">
Make sure to apply the patch to a USA v1.0 ROM. European ROMs and further versions don’t work.
EDIT: Zingers, Zingers everywhere. Probably to balance.
Lasciate ogni speranza Yoshi, voi che entrate - Yoshi is gone as you enter a new level.
I keep trying to roll against the enemies, but Mario doesn’t roll.
I don’t recognise the music being used in the bonuses. Is this from Zelda? The music in Coral Capers (the water stage) is the same as SMW’s water levels though.
The shortcut between Coral Capers and Funky’s Flight still works!
Banichan@dormi.zone
on 21 Jul 2024 17:14
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Do it with a 3-D rendered ROM, 2-D ROM hacks aren’t as impressive as they used to be.
GlennMagusHarvey@mander.xyz
on 23 Jul 2024 05:35
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The way Mario seems to teleport when turning around in the water seems to say something about the way hitboxes worked in the original DKC1.
cupcakezealot@lemmy.blahaj.zone
on 23 Jul 2024 11:07
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“now you will suffer through mine cart carnage as i have, mario” - donkey kong
threaded - newest
Mario Country
Donkey Bros.
I’d buy it
Super Kong
Super Kong World
The music and sound effects are amazing.
I was going to ask “What about Diddy?”, but it seems that they tweaked the mechanics a bit, to give Mario a second state (small vs. big) instead of having two characters. This wouldn’t work with DKC2 since Diddy and Dixie have different abilities (you can only enter some barrels with either, Diddy is faster, Dixie glides), but for DKC1 this looks fun.
I’m downloading this now. Worth reading the release docs, as they explain quite a bit of changes done.
I’m sure with some creative thought you can get around it without needing luigi or yoshi as standalone characters.
Mario in this ROMHack has the fire flower ability, so gliding ability from Dixie could be shown as Mario with the Tanooki suit or the cape.
Perhaps implementing something similar in spirit to Super Mario World’s item storage? Then you can switch back and forth between cape and fire flower forms. The fire flower is functional in the hack, just like Yoshi. (Seeing Yoshi eating a whole Klump is a sight to behold.)
I like that idea!
I’m playing it now, pic related:
<img alt="" src="https://mander.xyz/pictrs/image/f91187d0-c277-4ff7-bc80-1601254a124a.png">
Make sure to apply the patch to a USA v1.0 ROM. European ROMs and further versions don’t work.
EDIT: Zingers, Zingers everywhere. Probably to balance.
Lasciate ogni
speranzaYoshi, voi che entrate - Yoshi is gone as you enter a new level.I keep trying to roll against the enemies, but Mario doesn’t roll.
I don’t recognise the music being used in the bonuses. Is this from Zelda? The music in Coral Capers (the water stage) is the same as SMW’s water levels though.
The shortcut between Coral Capers and Funky’s Flight still works!
Do it with a 3-D rendered ROM, 2-D ROM hacks aren’t as impressive as they used to be.
The way Mario seems to teleport when turning around in the water seems to say something about the way hitboxes worked in the original DKC1.
“now you will suffer through mine cart carnage as i have, mario” - donkey kong