An Example of how Atari 2600 and Atari 5200 Gamedev was done BITD using S-100 computer.
from tschak@lemmy.sdf.org to retrogaming@lemmy.world on 10 Jan 2024 17:06
https://lemmy.sdf.org/post/10420968

This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy.

This video’s notes: github.com/tschak909/cross-dev-game-video

Atari Macro Assembler Manual www.trailingedge.com/…/AtariMacroAssembler.pdf

MicroPro WordMaster 1.0 Manual wiki.polaire.nl/lib/exe/fetch.php?media=micropro_…

Dan Boris’ PMDEMO: www.atarihq.com/danb/files/52pm.txt

CP/M 2.2 User Manual: www.cpm.z80.de/manuals/cpm22-m.pdf

MLOAD source code: raw.githubusercontent.com/…/mload.asm

Udo Monk’s Z80PACK Emulation Suite: github.com/udo-munk/z80pack

Curt Vendel’s Source-Code-Palooza (source code dump from Atari 9-track tapes): …atariage.com/…/210244-source-code-palooza/

The Definitive Atari 2600 Combat Disassembly: www.qotile.net/minidig/disassembly/dicombat.asm

#retrogaming

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