from ktec@lemmy.zip to retrogaming@lemmy.world on 15 Sep 2024 10:27
https://lemmy.zip/post/22778936
Analogue support for third-party controllers is now available in the latest Evercade system update, bringing much-anticipated functionality. This feature has been a long-sought-after request by enthusiasts since Evercade started incorporating 32 and 64-bit games on its cartridges.
Users will need to download the new system update and navigate through the Settings menu (using their standard Evercade controller), then click into the System menu, selecting ‘Enable Analogue Support For 3rd Party Controllers (BETA)’.
Plugging in a third-party analogue pad should trigger automatic detection by the Evercade VS home system. According to Blaze, the company behind Evercade, Xbox and PlayStation pads along with some other brands like 8BitDo have been verified to work.
Analogue controls are currently supported in the following games:
- Worms Armageddon
- Speedball 2100
- 40 Winks
- Duke Nukem: Land of the Babes
- Duke Nukem: Time to Kill
- Glover
- Tomb Raider III: Adventures of Lara Croft
- Legacy of Kain: Soul Reaver
Beyond this major update, the Evercade VS now includes a ‘safe eject’ feature for cartridges and rapid fire support in certain arcade titles. High scores are automatically saved as well.
You can read more on the Evercade web site.
Are you one of the customers who have been eagerly awaiting this feature? Which controller will you be trying?
EDIT: fixed the list of supported games, as pointed out by MurrayL@lemmy.world
threaded - newest
Bad summary - the full list of games now supporting analogue controls is:
Thanks for catching that, Murray. I’ve fixed it in the post.
I’m predicting that the “hidden secret” for those “on the ball” is a bonus Piko game when Piko Collection 3 and 4 are inserted. Since Piko 4 features Glover, and bonus games for cartridge pairs have been a tradition for awhile.
The exciting thing about this is just being able to reuse more USB controllers that happen to be lying around available.
The vast majority of the Evercade catalog has no particular use for Analog controls, but it’ll be nice to be able to plug in and use a controller that happens to have analog sticks.
It’s also worth noting that none of the games that do support Analog actually expected the player to have analog sticks. I’ve played most of those either on PS1 or Evercade, and they’re winnable without analog sticks.
Analog sticks for PS1 were available, but most folks didn’t have them.