Mario Kate update
from neon_nova@lemmy.dbzer0.com to retrogaming@lemmy.world on 04 Jan 08:22
https://lemmy.dbzer0.com/post/34833512

After finishing Mario Kart Double dash, I decided to try Mario Kart DS as I never played that one.

I’m guessing that it had to do with the hardware, but the karts felt slow, so I moved on to Mario Kart 8.

I have to admit that this version of the game looks the best and the kart movement feels the best.

It’s such an improvement over Double Dash that I think I do in fact like it better. Especially at 200cc.

#retrogaming

threaded - newest

MelodiousFunk@slrpnk.net on 04 Jan 08:56 next collapse

I’ve found it very hard to go back to the older MK games after playing 8. Everything just feels right.

neon_nova@lemmy.dbzer0.com on 04 Jan 09:03 next collapse

I completely agree, the Kart Physics are great. I think I just wasn’t challenged in 150cc. But 200 is the right amount of challenge for me.

I’m not just riding 1st or 2nd the whole time dragging a banana behind me.

Albbi@lemmy.ca on 04 Jan 10:18 next collapse

The jump slide feels weird to me in 8. Like it sends you the wrong way first, then the turn happens. Bikes seem different though so maybe I’m just not used to the physics.

MelodiousFunk@slrpnk.net on 04 Jan 18:15 collapse

There’s two types of bikes in 8: standard and crotch rocket (for lack of a better term). They even have different icons when picking your kart. The drift mechanics are reversed on the crotch rockets. As far as I know this is intentional. Those feel backwards to me — if the standard karts feel backwards to you, I totally get it. It’s like being forced to use non/inverted camera controls, whichever is opposite to your preference.

ChapulinColorado@lemmy.world on 04 Jan 20:12 collapse

From my perspective that’s when Mario Kart caught up with Crash Team Racing’s drivability from the PS1. Not even the successors to CTR got it right. Even the remake/remaster feels off (sewer speedway physics are horrible and the shortcut felt impossible on the newer versions). Mario Kart 8 feels similarly like an extension of what you want to happen and it just does. I do have more fate on Nintendo keeping it going in future iterations.

magic_lobster_party@fedia.io on 04 Jan 12:36 next collapse

I like DS for what it is: the first fully 3D Mario Kart on a handheld console. Played quite a lot of it back in the days. It was also the first one with online play.

I think the missions was a fun addition as well. It’s the only Mario Kart game that features boss battles (to my knowledge).

brsrklf@jlai.lu on 04 Jan 17:20 next collapse

I know some disagree, but I hated the way you’re supposed to trigger drifting on DS. That left-right spam served no purpose and was terrible on a D-pad.

So glad they got rid of that bullshit after DS.

timo_timboo_@lemmy.world on 04 Jan 18:51 collapse

I actually like that left-right motion. It means that its harder to drift and get a speed boost. Not just holding a button like in most other MK games. I imagine its better on a dpad than an analog stick though, so I guess its still good that they moved away from it.

brsrklf@jlai.lu on 04 Jan 19:10 collapse

I mean, if they’d found a way to force people to do a handstand and push a button with their nose, it’d be even harder.

Drifting is not some secret combo technique, it’s basically half of what you need to do to play Mario Kart. To me it feels as stupid as if I had to do hadokens to jump in Super Mario Bros.

higgsboson@dubvee.org on 05 Jan 00:17 next collapse

Just two or three, really. One or two actively with the kids and usually just one active on my own.

Weird, this comment ended up on the wrong thread.

kratoz29@lemm.ee on 11 Jan 03:01 collapse

If you are not snaking/drifting or playing the pretty good single player modes of MKDS I think you would not have much fun with it… Unless you explore Wimmfi.