Super Mario Bros Remastered
(github.com)
from LucidNightmare@lemmy.dbzer0.com to retrogaming@lemmy.world on 14 Sep 05:04
https://lemmy.dbzer0.com/post/53256939
from LucidNightmare@lemmy.dbzer0.com to retrogaming@lemmy.world on 14 Sep 05:04
https://lemmy.dbzer0.com/post/53256939
Super Mario Bros Remastered has been released!
Play the original Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros. Fully recreated from the ground up!
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Improved physics / level design
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Resource Packs! Fully customize how the game looks and sounds.
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Custom Characters - Add in your own characters to use in game.
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Fully Open Source!
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Level Share Square Partnered
Can’t wait to see what the community cooks up! :)
NOTE Requires an original SMB1 NES ROM to play!
threaded - newest
I can’t seem to get it to run.
Terminal keeps throwing “Tween (bound to /root/Global): started with no Tweeners.” when I tried to execute it in Linux Mint.
I’m sorry to hear that! I’m running it on openSUSE Tumbleweed right now. Is there a permissions toggle somewhere in the Properties menu you might be able to tick?
It’s all got RW. I can’t help but wonder if there’s a library anywhere that it’s silently implied that I should have, but utterly unspoken, that other distributions have.
I know when I first installed openSUSE, there were a few things I needed to specifically install to get it gaming ready. There might be a missing requirement that allows you to start it. May try “Linux Mint how to run GODOT games/standalone games?” in a search engine? Best of luck!
Eh, the Windows one runs in Bottles. Frustrating, but I’ll take it.
I don’t like the “improved physics/ level
design” part. That sounds like a complete remake instead of a remaster.
Looked at a few videos. So it’s mainly widescreen, parallax backgrounds, and shadows. Also a level editor (like Mario Maker).
Resource packs basically means you can reskin it. You can play as different characters (but I think they all play the same).
I didn’t see any different level design though, at least not in the actual levels. They showed custom levels. As for the physics, I think I saw a jump that didn’t look right. Like normally if you jump on an enemy, you kinda “bounce” one square up. But I saw Mario (or one of the skinned characters) jump on an enemy and springboard off of it and that did not look right. I do know it’s possible to do it in the base game, but what I saw still didn’t look right.
Honestly in addition to widescreen support, I would really just want controller latency to be addressed. Playing Mario 1 on anything but original hardware feels like it’s ice level physics (like how Mario moved in the ice levels in SMB2-US). I just can’t do it. I used to be great at the game. The latency kills it for me. I’ll still play the 2D Zelda games though. Not Zelda 2, the latency is an issue too often. And Minish Cap, there are a couple boss fights that are way, way harder because of the latency. They were tough on the GBA, but not that tough. Mainly the giant Octorok.
This is gonna get DMCA’d / Cease and Desist -ed so fast. Download it now if you want it.
I backed this shit up.