Most fun retro console/home computer to develop for
from horse_tranquilizers@sh.itjust.works to retrogaming@lemmy.world on 02 Nov 2024 13:45
https://sh.itjust.works/post/27505457

I am looking for something to kill some time with, title says it all.

My gut says commodore 128 is a good choice. What is your opinion?

#retrogaming

threaded - newest

mesamunefire@lemmy.world on 02 Nov 2024 14:06 next collapse

Game boy and nes are pretty easy with modern day tools.

horse_tranquilizers@sh.itjust.works on 02 Nov 2024 15:48 collapse

I would like something like a commodore where the entire programming is done on the machine itself, just looking to broad my horizon. Assembly is not an issue.

mesamunefire@lemmy.world on 02 Nov 2024 16:15 collapse

Sounds like you have your answer! Also sounds like a fun project. GL!

Kelly@lemmy.world on 02 Nov 2024 14:41 next collapse

Are you looking to run on actual hardware?

If not then you might want to also consider fantasy consoles.

horse_tranquilizers@sh.itjust.works on 02 Nov 2024 15:47 collapse

Yes indeed! Preferably a console/computer with integrated keys

i_am_not_a_robot@feddit.uk on 02 Nov 2024 16:36 next collapse

If your gut is saying C128, then start there. Have fun 🙂.

PotentialProblem@sh.itjust.works on 02 Nov 2024 16:46 next collapse

It’s not technically retro but I’ve found Pico-8 a great way to build retro like games! It’s pretends to be a console of a bygone era and gives a bunch of restrictions on size of game and 128x128 resolution.

The app comes with a pixel editor, sfx and music editor, and a code editor built in. The games are easy to share and you can play them on a mobile browser. On the downside, it costs 15 dollars for the app.

stormesp@lemm.ee on 02 Nov 2024 17:17 next collapse

Not old, but retro in a way, Playdate is a pretty fun machine to play with and if you want you can end up selling in their catalog (online shop both for browser and console). I have wanted to start doing something for it for the last year (im a game desginer) but i havent coded in like 5 years at this point and work leaves me exhausted to learn new stuff.

CyberTaco@lemmy.world on 04 Nov 2024 14:49 collapse

If you intend (or would at least like) for other people to play/try out/use what you make, consider going with a Commodore 64 instead of a 128; for people with physical hardware, the 64 is far more popular and will have a wider base of users.

Of course the 64 is a bit more limited than the 128, but handling that is part of the fun of retrocomputing. “It’s not the lines that make playing Tetris interesting - it’s the walls.”

horse_tranquilizers@sh.itjust.works on 04 Nov 2024 15:38 collapse

The commodore 64 is harvested for the SID chips, which why I find it difficult to find a fully working example. I agree with you fully otherwise.

Do you know a website where I can the SID chips or clones? (Close enough is close enough, I dont want to produce chiptunes). If you can help me otherwise, help is welcome. Also problems with video and sound out, any solutions. You seem knowledgeable, thanks!