Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.
It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.
Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o
To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.
cupcakezealot@piefed.blahaj.zone
on 16 Oct 19:30
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it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt
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I found a video of it youtu.be/eo8yDcpMXkA?t=87
Did they manage to make Raphael less useless here? :>
Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.
It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.
Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o
No graphical or gameplay enhancements, just music and no slowdowns or flicker
To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.
it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt