Teenage Mutant Ninja Turtles ported from NES to SNES with improvements (gbatemp.net)
from Moltz@lemmy.ml to retrogaming@lemmy.world on 15 Oct 15:22
https://lemmy.ml/post/37579150

#retrogaming

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Die4Ever@retrolemmy.com on 15 Oct 16:06 next collapse

I found a video of it youtu.be/eo8yDcpMXkA?t=87

mysticpickle@lemmy.ca on 15 Oct 16:39 next collapse

Did they manage to make Raphael less useless here? :>

ouRKaoS@lemmy.today on 16 Oct 18:53 collapse

Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.

mysticpickle@lemmy.ca on 16 Oct 19:44 collapse

It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.

Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o

xyzzy@lemmy.today on 16 Oct 05:03 next collapse

No graphical or gameplay enhancements, just music and no slowdowns or flicker

sychthys@lemmy.world on 16 Oct 16:34 collapse

To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.

cupcakezealot@piefed.blahaj.zone on 16 Oct 19:30 collapse

it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt