The big kid who had a little bit of moustache would buy a pack of 20 for about 2 quid from the corner shop next to the school and would sell them for 20p each to the other kids.
What was annoying about Ninja Gaiden was having to beat it twice to actually beat the game.
dual_sport_dork@lemmy.world
on 03 Feb 23:56
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I still maintain that the first Goomba in 1-1 probably has the highest kill count of any single creature in the universe.
statler_waldorf@sopuli.xyz
on 03 Feb 15:36
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I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.
We just got gud and abused the turtle shell stair 1up.
The_Picard_Maneuver@lemmy.world
on 03 Feb 15:40
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I am legitimately angry to only be learning this now
IhaveCrabs111@lemmy.world
on 04 Feb 10:33
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Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?
the_crotch@sh.itjust.works
on 04 Feb 11:29
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I don’t understand why they did that. Does anyone know why?
JackbyDev@programming.dev
on 04 Feb 15:10
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Press start to start playing. Press select to select which mode. Makes sense to me.
TonyTonyChopper@mander.xyz
on 04 Feb 16:01
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Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. “Press any button” style screens make a lot more sense. Although I’d rather be sent to an actual menu immediately when opening a program.
JackbyDev@programming.dev
on 04 Feb 16:20
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I get what you’re saying and I’m not disagreeing. I’m just trying to view it through a lens of a generation that doesn’t have the accumulated life experiences of operating such screens.
JustAnotherKay@lemmy.world
on 03 Feb 16:08
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I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It’s actually possible to beat one of the Mario games (can’t remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs
Edit: ah, nevermind, someone just did. Sorry for the reaction.
conartistpanda@lemmy.world
on 04 Feb 14:53
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“Dont worry guys I found the solution” aah comment
f4f4f4f4f4f4f4f4@sopuli.xyz
on 05 Feb 06:15
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After completing the game, when you’re sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.
I can finish the game on one life without warps, but I’ve never once been able to get the 1ups from a Koopa shell.
Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play “weird worlds” like 63-1 that are generated from non-level data. Reset doesn’t clear all RAM. 😅
Pssst, that was part of the joke. Don’t tell anyone.
frustrated_phagocytosis@fedia.io
on 03 Feb 18:09
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Wouldn't this depend on your source? If you're raiding the parents' packs and they have filters so do you. Lots of wannabe badass underage friends smoking their mom's Virginia Slims in my time
MutilationWave@lemmy.world
on 03 Feb 20:07
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My first smoke was one of my mom’s Virginia Slims.
Well, there’s your problem. You’ve plugged a Romantic Robot into the place where your Kempston joystick should be. Never going to win at Daley Thompson’s without perfecting your waggle. Also, the Speccy will probably crash from hammering the keyboard if you try.
Midnight Resistance is one of those weird games where the first level is the hardest; it’s not too bad to finish it if you do the first bit. Fair play on Robocop, though - that’s a hard game.
psycho_driver@lemmy.world
on 04 Feb 11:00
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You’re totally right and its one that I never beat. I haven’t gone through it with an emulator either. There are some games I have since gone through with an emulator using save states that I didn’t beat legitimately back in the day, like Castlevania, that I recognize would have been HAF to beat without assists. I still may try Battletoads the old fashioned way because I have a lot of respect for that game. I’m pretty sure if I or one of my friends had owned the game we would have beaten it, but we never managed to over the course of several rentals.
pool_spray_098@lemmy.world
on 04 Feb 11:15
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That game is hard to beat even with a fucking game genie, it’s insane.
Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.
You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.
Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.
The_Picard_Maneuver@lemmy.world
on 04 Feb 01:26
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I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!
The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble
I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.
SkyezOpen@lemmy.world
on 04 Feb 03:25
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Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”
Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.
I don’t really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on “ironman” though). Being able to retry from a recent save isn’t too frustrating, and you can finish many games without even learning or using various mechanics if you don’t use the highest difficulty.
threaded - newest
It’s impressive because after dropping all those coins into arcade machine he could still afford some smokes.
You just steal those from your mom.
Coins or smokes?
Yes
They were less than a dollar a pack back then.
Damn those rich American kids.
Well, that is Richie Rich we’re looking at.
In the UK some shops would sell you a single cigarette for less the ten of our new pennies. Around '86 I think.
The big kid who had a little bit of moustache would buy a pack of 20 for about 2 quid from the corner shop next to the school and would sell them for 20p each to the other kids.
Totally not this 80s kid.
Billy Mitchell after using emulation software
Careful, you’re gonna get sued!
…after he sues Karl Jobs again.
What an absolute legend!
And your little brother got peanut butter on the manual so your mom threw it away.
plays Tetris so hard it breaks
Mario Bros was the first souls-like
laughs in Contra
I almost used Contra instead lol
I think I also hear Castlevania and Ninja Gaiden laughing.
The Hyper Tunnel in NES Battletoads is laughing like The Joker
What was annoying about Ninja Gaiden was having to beat it twice to actually beat the game.
I still maintain that the first Goomba in 1-1 probably has the highest kill count of any single creature in the universe.
I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.
We just got gud and abused the turtle shell stair 1up.
You could do what now?
I am legitimately angry to only be learning this now
Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?
It was in the manual
What am I missing?
archive.org/details/…/1up
Wait, what? Which button?
Edit: apparently hitting start + a on the menu screen after you lost your last life.
Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.
I don’t understand why they did that. Does anyone know why?
Press start to start playing. Press select to select which mode. Makes sense to me.
Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. “Press any button” style screens make a lot more sense. Although I’d rather be sent to an actual menu immediately when opening a program.
I get what you’re saying and I’m not disagreeing. I’m just trying to view it through a lens of a generation that doesn’t have the accumulated life experiences of operating such screens.
I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It’s actually possible to beat one of the Mario games (can’t remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs
Super Mario World can be forced into a state where it will run arbitrary code
What’s the CVE?
Whelp… that was wild!
Whelp I was today years old when I found out about this…
Which button?! Tell me!
Edit: ah, nevermind, someone just did. Sorry for the reaction.
“Dont worry guys I found the solution” aah comment
After completing the game, when you’re sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.
I can finish the game on one life without warps, but I’ve never once been able to get the 1ups from a Koopa shell.
Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play “weird worlds” like 63-1 that are generated from non-level data. Reset doesn’t clear all RAM. 😅
This is bullshit.
I was there and we sure as fuck didn’t use pussy ass filters until we were old enough to understand the health benefits.
and a swig of Maddog 20/20 was also in order. Or some Night Train Express if one of your buds was already in their 30s.
I have not-so-fond memories of pink grapefruit Maddog…
With MD 20/20 you either have shitty memories or none at all
I have ridden the Night Train. I have looked the Devil in the eye.
There are no health benefits to the filters, they only keep you from getting tobacco in your mouth.
Pssst, that was part of the joke. Don’t tell anyone.
Wouldn't this depend on your source? If you're raiding the parents' packs and they have filters so do you. Lots of wannabe badass underage friends smoking their mom's Virginia Slims in my time
My first smoke was one of my mom’s Virginia Slims.
Just buy them from the vending machine.
Super Mario Bros in the NES for me, the excitement if you reach a later level for the first time, only to die and have to try it al over again.
In my day we played like men!
Also me:
<img alt="" src="https://feddit.uk/pictrs/image/d577284b-66f0-4d3f-a4cd-a9a997f6626d.webp">
I could complete Robocop and Midnight Resistance though.
Well, there’s your problem. You’ve plugged a Romantic Robot into the place where your Kempston joystick should be. Never going to win at Daley Thompson’s without perfecting your waggle. Also, the Speccy will probably crash from hammering the keyboard if you try.
Midnight Resistance is one of those weird games where the first level is the hardest; it’s not too bad to finish it if you do the first bit. Fair play on Robocop, though - that’s a hard game.
I’m going to pretend you only used that for the pause feature and taking screenshots. Otherwise, we’re going to have a problem.
– Video Game Police
The best feature was being able to back the entire memory up to disk so I wouldn’t have to wait ten minutes to load it from tape.
Even with infinite lives, half these games were close to impossible to beat.
The tough ones, especially. OG NES TMNT conqueror here (as you can tell it’s still in my list of life achievements).
Battletoads was the badge of honor
I still have Turbo Tunnel PTSD
You’re totally right and its one that I never beat. I haven’t gone through it with an emulator either. There are some games I have since gone through with an emulator using save states that I didn’t beat legitimately back in the day, like Castlevania, that I recognize would have been HAF to beat without assists. I still may try Battletoads the old fashioned way because I have a lot of respect for that game. I’m pretty sure if I or one of my friends had owned the game we would have beaten it, but we never managed to over the course of several rentals.
That game is hard to beat even with a fucking game genie, it’s insane.
I got past the water level once…
This was me after finishing Majora’s Mask 100%.
Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.
Holy crap I totally forgot that game existed. Me and my best friend were obsessed with it, drawn 3 tomes (yes, tomes) of comics about its characters.
I was one of those kids. I now play roguelites and roguelikes instead
Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.
This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can’t get enough.
You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.
Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.
youtu.be/q0lJ9A4AtFo
This looks right up my alley. Thanks for the rec!
No problem! :)
Xcom Ironman is the true achievement 😅
I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!
I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I’m willing to dedicate my life into it.
Funnily enough, I couldn’t get into the souls likes until now. The need to memorize boss patterns doesn’t appeal to me me
have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?
this perspective allowed me to enjoy soulslikes more
The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble
Yea, that would be OK if I also didn’t dislike the concept of “levels” and “winning” by over-leveling or grinding 😁
Shit, is this why I like rogue likes?
I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”
Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.
I don’t really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on “ironman” though). Being able to retry from a recent save isn’t too frustrating, and you can finish many games without even learning or using various mechanics if you don’t use the highest difficulty.
3 lives left.
I beat DuckTales without getting hit.
Awoohoo
.
Beating Rayman 1 on the PS1 be like
That’s not even that hard and it does have saves
I dunno, getting every cage is pretty gruelling, and you can’t beat the game unless you do EVERYTHING.
That being said, if you genuinely don’t think it’s “even that hard”, then you’re definitely on another level, and I salute you
I bet he used the Nintendo Power Glove. It’s so bad.
Once Inwas bored and started playing Contra, without the Konami Code. On a NES.
Its one of those games that just loops when you finish it.
I finally stopped a few hours later after like the 4th or 5th loop.
Another fun one was finishing GTA3 100% on PS2, without saving or dying or getting arrested
And here’s me replaying some of those and using save states like a mad man
I beat ET as a kid. I just wanted to share that. No cigarette afterparty occurred, though.