Oversaturation - stream of a run of the biggest ever classic Doom slaughter map (90000 monsters) (www.youtube.com)
from tigeruppercut@lemmy.zip to retrogaming@lemmy.world on 09 Oct 10:55
https://lemmy.zip/post/24186527

Run by Vytaan, the final 7 hours out of ~13 which wouldn’t have even been possible without an engine fix due to the lag from the sheer number of monsters

#retrogaming

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tigeruppercut@lemmy.zip on 09 Oct 10:56 next collapse

Parts 1 and 2 are here:

www.youtube.com/watch?v=DXstDfO8r7g

www.youtube.com/watch?v=IbO7nAql9ww

At the end of part 2 you can start to see the problems with lag.

Varyag@lemmy.dbzer0.com on 09 Oct 13:00 collapse

Holy crap, they had to use a custom build of DSDA-Doom to mitigate lag from so many monsters. DSDA is already super efficient and can handle most absurd maps (like Nuts.wad) with no problems. This map was truly something else.