Oversaturation - stream of a run of the biggest ever classic Doom slaughter map (90000 monsters)
(www.youtube.com)
from tigeruppercut@lemmy.zip to retrogaming@lemmy.world on 09 Oct 2024 10:55
https://lemmy.zip/post/24186527
from tigeruppercut@lemmy.zip to retrogaming@lemmy.world on 09 Oct 2024 10:55
https://lemmy.zip/post/24186527
Run by Vytaan, the final 7 hours out of ~13 which wouldn’t have even been possible without an engine fix due to the lag from the sheer number of monsters
threaded - newest
Parts 1 and 2 are here:
www.youtube.com/watch?v=DXstDfO8r7g
www.youtube.com/watch?v=IbO7nAql9ww
At the end of part 2 you can start to see the problems with lag.
Holy crap, they had to use a custom build of DSDA-Doom to mitigate lag from so many monsters. DSDA is already super efficient and can handle most absurd maps (like Nuts.wad) with no problems. This map was truly something else.