These are the lasting things that Half-Life 2 gave us, besides headcrabs and crowbars
(arstechnica.com)
from ptz@dubvee.org to retrogaming@lemmy.world on 19 Nov 14:58
https://dubvee.org/post/2262683
from ptz@dubvee.org to retrogaming@lemmy.world on 19 Nov 14:58
https://dubvee.org/post/2262683
Beyond the game itself (which rocks), Half-Life 2 had a big impact on PC gaming.
Half-Life 2 introduced many ground-breaking things at once—deep facial animations and expressions, an accessible physics engine, a compelling global-scale but family-minded story—while also being tremendously enjoyable game to play through. This has made it hard for anyone to suggest another game to go above it on any “All-time greatest games” list, especially those with a PC focus.
I’m having a hard time posting an article about HL:2 in “retro gaming” but it is 20 years old. If you’ll excuse me, I need to go take my Geritol and Metamucil.
threaded - newest
> If you’ll excuse me, I need to go take my Geritol and Metamucil.
Cheers to that! *takes valium, prozac, lithium
HEADCRABS AND CROWBARS WERE BOTH IN HALF-LIFE 1.
Yup. I think the engine improvements that allowed for the gravity gun to be a m7ch more prominent HL2 thing.