Why are younger generations embracing the retro game revival? (www.theguardian.com)
from mesamunefire@lemmy.world to retrogaming@lemmy.world on 02 Apr 21:28


threaded - newest

RaoulDook@lemmy.world on 02 Apr 21:38 next collapse

It’s because those old games are good and fun

Carnelian@lemmy.world on 02 Apr 21:49 next collapse

Simple as

Pilferjinx@lemmy.world on 02 Apr 22:24 next collapse

Gameplay always wins over everything else. The rest is a bonus.

whotookkarl@lemmy.world on 02 Apr 22:54 collapse

Classic movies, music, etc why not expect classic games?

bloup@lemmy.sdf.org on 02 Apr 21:39 next collapse

It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.

RightHandOfIkaros@lemmy.world on 02 Apr 22:05 collapse

Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.

For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.

any1th3r3@lemmy.ca on 02 Apr 22:09 collapse

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

teft@lemmy.world on 02 Apr 22:26 next collapse

games made specifically harder so that you’d have to rent them multiple times

Fucking BattleToads

EvilBit@lemmy.world on 02 Apr 22:30 collapse

Don’t forget Lion King!


nugget359@lemmy.world on 03 Apr 18:44 collapse

I didn’t know they artificially ramped up the difficulty! That game had a reputation when we were kids! Thanks for sharing

EvilBit@lemmy.world on 03 Apr 22:41 collapse

Yep. Buncha bastards.

Lifecoach5000@lemmy.world on 02 Apr 22:30 next collapse

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times

Wait this was a thing game designers actually to into account? I’ve never heard this

NaibofTabr@infosec.pub on 02 Apr 22:48 next collapse

Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.

Lifecoach5000@lemmy.world on 03 Apr 00:55 collapse

Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

xyzzy@lemm.ee on 03 Apr 02:30 next collapse

They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).

NaibofTabr@infosec.pub on 03 Apr 05:56 collapse

More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).

aniki@lemm.ee on 02 Apr 23:19 collapse

There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.

800XL@lemmy.world on 02 Apr 23:04 next collapse

Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.

xyzzy@lemm.ee on 03 Apr 02:32 collapse

You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.

800XL@lemmy.world on 06 Apr 01:37 collapse

Both were true!

4am@lemm.ee on 03 Apr 01:06 next collapse

Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period

RightHandOfIkaros@lemmy.world on 03 Apr 01:32 next collapse

But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.

son_named_bort@lemmy.world on 03 Apr 13:30 collapse

The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).

toxicbubble@lemmy.world on 02 Apr 21:42 next collapse

cheaper, easier, simpler, more accessible, a good game is timeless

edit: easy as in shorter and to the point

almar_quigley@lemmy.world on 02 Apr 21:53 collapse

Easier is questionable. Some of the older games can be tough as hell. Especially with outdated control schemes.

Kolanaki@yiffit.net on 02 Apr 21:55 next collapse

Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You’d spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.

protist@mander.xyz on 02 Apr 22:16 next collapse

I love Battletoads, but it’s so hard.

BirdEnjoyer@kbin.social on 03 Apr 00:21 next collapse

Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.

Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.

almar_quigley@lemmy.world on 03 Apr 03:54 collapse

You forgot blow, blow, try and fail, special blow, etc.

Don’t forget. No saves back then either. You either got nothin or had to write down a crazy save code.

thisbenzingring@lemmy.sdf.org on 03 Apr 02:45 collapse

Ninja Gaiden from 1988 is still the hardest game I have ever played. It was next to impossible in the arcade and even harder on the NES

popekingjoe@lemmy.world on 03 Apr 09:10 collapse

Yeah I grew up with the NES MegaMan games. Revisiting them 30 years later made me realize just how brutally difficult they are. Enemies endlessly spawn and will spawn on top of you.

Sanctus@lemmy.world on 02 Apr 22:02 next collapse

Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90’s with an N64. If I was there for the commodore and atari days I’m sure I’d have more to say.

BoiLudens@lemmy.world on 02 Apr 22:40 next collapse

Ah shoot, just when I had the disposable income to start collecting. Good for them tho for having good taste

RightHandOfIkaros@lemmy.world on 03 Apr 01:34 collapse

Collect for the joy of collecting, not for the idea of a speculative vampire looking to destroy other’s hobby for short-term profit.

Computerchairgeneral@fedia.io on 02 Apr 23:11 next collapse

Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.

stallmer@sopuli.xyz on 03 Apr 02:08 next collapse

Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it’s enjoyable regardless of how old it is.

son_named_bort@lemmy.world on 03 Apr 13:54 collapse

It’s also easier to determine which games are good and which aren’t. I doubt there’s a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.

aniki@lemm.ee on 02 Apr 23:17 next collapse

They made gaming a chore.

Games used to be a simple concept, and fun to play. I still play Tetris more than anything else by a huge margin. Imma go play a round right now.

kratoz29@lemm.ee on 03 Apr 04:13 collapse

They made gaming a chore.

I couldn’t agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.

The last four games that I have played follow this formula:

The Witcher 3

Batman Arkham Knight

Breath of The Wild

Nier Automata

Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got “tired” with the last two, currently playing SIFU and god it feels very fresh… Although I’m stuck at the “git gud” phase.

SmokumJoe@lemmy.world on 03 Apr 06:30 next collapse

And here I am having a blast with my kids playing Switch Sports Soccer.

Sir_Kevin@lemmy.dbzer0.com on 03 Apr 07:29 next collapse

Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn’t already played. VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.

kratoz29@lemm.ee on 03 Apr 08:03 collapse

I get you, but I failed at developing my VR legs :c

Sir_Kevin@lemmy.dbzer0.com on 03 Apr 17:57 collapse

Do a little each day with comfort settings on. I don’t know anyone who wasn’t able to get through that stage within a month. The moment you feel sick though, stop. Wait an hour or two before continuing.

kratoz29@lemm.ee on 03 Apr 20:13 collapse

I’ll try to play around with the settings, that is like the last thing for me to try…

The worst feeling is when my character jumps or falls, that is when I feel the most sick.

Sir_Kevin@lemmy.dbzer0.com on 03 Apr 20:56 collapse

It was the same for me when I got started. I would suggest sticking with one game at first too. That way you get used to the motion of that particular game and your brain will eventually know what to expect when you jump or turn (actually you should start with snap turning).

My gf used to get horribly nauseous at first. After a few weeks she was killing it every night in population one (a game with a Lot of crazy motion). Good luck!

Gabu@lemmy.world on 03 Apr 07:46 collapse

Saying stuff like Witcher 3 and Nier are “just a huge ass RPG with tons of sidequests” has to be the least intellectual take I’ve seen in years. They’re both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.

Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.

RobotToaster@mander.xyz on 02 Apr 23:30 next collapse

retro accessories such as the Wii Fit Balance Board

I feel old now

ramirezmike@programming.dev on 03 Apr 02:08 next collapse

why would someone intentionally harm like this

altima_neo@lemmy.zip on 03 Apr 12:54 collapse

Wii came out 18 years ago

EssentialCoffee@midwest.social on 03 Apr 14:27 collapse

So yesterday?

xia@lemmy.sdf.org on 02 Apr 23:48 next collapse

Sometimes simpler is better.

bostonbananarama@lemmy.world on 03 Apr 00:23 collapse

Don’t know if I’d say simpler, some of the games for the NES are downright punishing in their difficulty.

swordsmanluke@programming.dev on 03 Apr 02:08 collapse

Though they are often synonyms, simple != easy.

Simple is uncomplicated.

Easy is unchallenging.

Super Mario Bros. is a simple game, but not necessarily an easy one.

xia@lemmy.sdf.org on 03 Apr 13:39 collapse

I’m reminded of a time I wanted to play SMB, but had to wait hours downloading an update. It may have used all my bandwidth for the month, and made the game crash all the time, but now I can spawn a powerup whenever I need one by just authorizing a micropayment! /s

Sgt_choke_n_stroke@lemmy.world on 03 Apr 00:24 next collapse

No microtransactions and old websites still have the codes you can type in for goofy play through

RightHandOfIkaros@lemmy.world on 03 Apr 01:36 collapse

WOMPASTOMPA and JUBJUB burned into the back of my eyeballs lol

Blaster_M@lemmy.world on 03 Apr 02:01 collapse

L, R, Z, all four C buttons, left on the D-pad, analog stick halfway left until the tone, then halfway right to the tone, then halfway left to the tone.

thisbenzingring@lemmy.sdf.org on 03 Apr 02:40 collapse

I am almost positive that anyone my generation can tell you the Contra NES code without fail

popekingjoe@lemmy.world on 03 Apr 09:08 collapse

Oh yeah we all know the Konami code.

narc0tic_bird@lemm.ee on 03 Apr 00:58 next collapse

I recently started playing Zelda The Minish Cap (GBA) on my PS Vita, and for me the appeal - especially with old handheld games - is the simplicity in terms of game mechanics.

The game only has like a dozen of equippable items, dialog with NPCs is very simple, there’s a lot of puzzles cleverly integrated into the map, a small trading system (forgot what it’s called, these round things where you match your half with an NPCs half), a few different collectibles (heart containers for example) and they pretty much made a very enjoyable game out of that.

Today, a lot of games come with a crafting system, some sort of hunger/food mechanic, complex character progression systems etc. And while I enjoy this a lot of the time, playing a well crafted game based on much simpler (and fewer) mechanics is a welcome change from time to time.

kratoz29@lemm.ee on 03 Apr 04:20 next collapse

That is why I will always miss these “lesser” versions of the games, AKA as handheld games, and the Switch, or the industry, might have killed that already.

The biggest perk of handheld gaming nowadays is doing the “videogame chores” (like sidequests) more comfortably for your adult life, and not like a quick burst gaming style… Perhaps indies might be the only experience of it that is left.

MacNCheezus@lemmy.today on 03 Apr 14:30 collapse

I’ve been on a bit of a retro gaming bender recently and downloaded a bunch of Nintendo emulators and ROMs, but I found that unless I have specific memories around a certain game, it was a little difficult to enjoy them. Also, perhaps I’m spoiled by all those modern PC games I’ve played.

Then I tried some Switch games, and I gotta say, they honestly struck a great balance between visual effects and gameplay. Lots of games there that are basically just remakes of decades old classics, but with high res 3D graphics and modern effects. Seriously considering buying one now.

narc0tic_bird@lemm.ee on 04 Apr 06:30 collapse

I’d say it highly depends on the title. Not all games age well, maybe most didn’t. Nostalgia is definitely a factor when it comes to enjoyment of some of these games. I never played Zelda The Minish Cap before and I still enjoy it now, but maybe part of it is generic nostalgia for GameBoy type games. I’d also say GBA games are often more accessible than even older (say NES) games.

And graphically, sure, newer games look quite a lot better. This game didn’t get the remake treatment (yet) though. I disagree that there has to be a “balance” between visual effects and gameplay though (aside from prioritizing development resources). A game can have both amazing graphics and great gameplay mechanics. I also think great graphics and visual design can enhance the gameplay experience.

But I don’t know, I still enjoy the odd “retro” game every now and then.

MacNCheezus@lemmy.today on 04 Apr 06:43 collapse

A game can have both amazing graphics and great gameplay mechanics.

Yes, that’s what I was saying, that I enjoyed playing those games on Switch that are remakes of older games because they generally have both the gameplay mechanics that made the old games great and the graphics to please the modern sense of aesthetics.

umbrella@lemmy.ml on 03 Apr 06:09 next collapse

are they? much is propagandized about the new generations to older people but it rarely holds true.

just look at the numbers on any mtx ridden mobile game.

webghost0101@sopuli.xyz on 03 Apr 07:00 next collapse

Ive been playing duke nukem 3d as of late. Admittedly it was one of the first real video games i played so big nostalgia but looking at all the other games i played and have installed most are nearing 10 years of age or are older.

HollandJim@lemmy.world on 03 Apr 11:42 collapse

I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.

Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)

EightPieceBox@lemmy.world on 03 Apr 15:20 collapse

Arcade games are what got me into emulation in the late 90s. I would occasionally search the web for ways to play pacman, until eventually I found a few arcade emulators. Then I found a group on irc and followed every new release of mame for several years. They had a release every week and you could count on at least one big hit added, usually a few. I was barely interested in other emulators until pretty much every arcade game I heard of was in game.

Now I have too many handheld. My current favorite is the Powkiddy RGB30, and I am waiting for the Miyoo Flip to come out.

Varyag@lemm.ee on 03 Apr 17:32 collapse

Ohh I’d love to ask you: which emulation handheld you think provides the best arcade emulation experience for vertical shmups?

EightPieceBox@lemmy.world on 04 Apr 00:51 collapse

Vertical arcade games are one of the reasons I like the Powkiddy RGB30 so much. It makes good use of the extra screen height. It’s also better for Gameboy, Gameboy Color, and Pico8 than anything.

I have never used a handheld that worked well for me sideways for vertical games. There usually isn’t any comfortable way to hold it. The extra height of the RGB30 makes it more comfortable in general even though it’s just a flat slab of plastic. If someone made a more ergonomic version of that layout in the same pricerange, I’d probably buy it.

sexual_tomato@lemmy.dbzer0.com on 03 Apr 12:18 collapse

I mean, the first person to ever play NES Tetris long enough to make it crash is like 13 right now.

Gabu@lemmy.world on 03 Apr 07:54 next collapse

Here’s a total banger that’s simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of “Quote”, a lovable and- you know what? No spoilers, I’ll let people fall in love with the game by themselves ;)

therealjcdenton@lemmy.zip on 03 Apr 10:16 next collapse

JC Denton is eternal

TonyTonyChopper@mander.xyz on 03 Apr 13:57 collapse

why are you locked in the bathroom

Blackmist@feddit.uk on 03 Apr 12:01 next collapse

Seeing a Wii Fit Balance Board referred to as a retro gaming accessory…

Just fucking bury me now, why don’t you. 💀

Num10ck@lemmy.world on 03 Apr 14:59 collapse

what would that make the power glove? or a pong paddle?

Blackmist@feddit.uk on 03 Apr 15:23 collapse

Elegant weapons for a more civilised age.

I was taken aback when I saw Ape Escape in CEX for about as much as I’d originally paid for it. Didn’t even have the manual.

Holyginz@lemmy.world on 03 Apr 12:18 next collapse

Probably because “AAA” games are almost all cash grabs at this point.

DrownedRats@lemmy.world on 03 Apr 13:10 collapse

Not to mention they require high end hardware to run due to lack of optimisation. Many people can’t afford top end shit and with emulators becoming lighter and easier to run, retro games just become super accessible.

Even Wii emulators such as dolphin can run decently well on a bog standard phone and with the state the mobile game market is in, Wii games are just universally a better option.

Holyginz@lemmy.world on 03 Apr 14:07 collapse

100% agree, too much is being focused on getting games as cutting edge graphic wise as possible without focusing on optimization, size, game play, or even if consumers can reasonably be expected to have the hardware necessary for it. I worry the gaming industry will hit a point where the leeches at the top determine the industry is dead because they’ve ruined it so badly in the never ending pursuit of unrealistic profit. Like no shit not as many people want to buy games riddled with bugs, microtransactions and lacking any attempt at listening to what consumer want to play. I miss when developers were allowed to be creative and work on things they enjoy, because that definitely was represented in the games when playing them.

altima_neo@lemmy.zip on 03 Apr 13:02 next collapse

The philosophies behind game development has changed so much.

Developers used to try and make fun games that they wanted to play, in hopes that fun games will sell well.

Now they have marketing teams with budgets that are greater than twice the development cost. Committees designing games to maximize addiction. And of course, the endless need to monetize everything, micro transactions, games as a service, etc., in order to maximize profits. Is the game any good? Probably not, but they just need a few whales to dump money into it.

fine_sandy_bottom@discuss.tchncs.de on 03 Apr 14:41 collapse

It’s this.

NDS games for example hust have a completely different design language.

Tyfud@lemmy.world on 03 Apr 14:16 next collapse

Next we introduce them to the Virtual Boy and make their eyes bleed like ours.

twig@lemmy.dbzer0.com on 03 Apr 14:16 next collapse

I’ve played a lot of different games in recent years. I’ll be honest and say that I’m pretty easy to please. Also I’d say that for the times I was disappointed, it was usually by an AAA title. So much of the time they’re just so boring, the files are massive, and the stories are whatever.

Some of the best gameplay I’ve experienced is in indie games with hand-drawn 2D or pixel graphics. So much more energy is put into games being enjoyable and interesting in these games.

It’s so obvious that many of the features of larger releases are put in by non-gamers. Why do I need a 10 minute “quest” of getting drunk in a saloon with an NPC in RDR2?

There are some great AAA titles, ones that put less energy into marketing and more into polished gameplay. But I think if you want to have reliable fun, retro and indie games are the best. And the barrier for entry is a lot more manageable.

frezik@midwest.social on 03 Apr 15:05 next collapse

The fact that younger generations are picking it up suggest it’s not just nostalgia. It’s not someone who was there wishing things were still like their childhood. Something has downright broken in the games industry for this to happen.

Something like my generation (elder millennial) listening to Stairway and Dark Side of the Moon. The associated industry was not providing in modern times, so we looked back.

xkforce@lemmy.world on 03 Apr 18:55 collapse

It seems the zoomers picked up a lot of millenial culture. Which I suspect is because the zoomers were exposed to a lot of our culture from an early age. i.e theyre nostalgic for the same stuff because they also grew up being exposed to that culture when they were little

MeaanBeaan@lemmy.world on 03 Apr 18:57 next collapse

I imagine it’s the same reason I like movies and music that came out before I was born. You don’t have to be generationally tied to something to like it. People are going to like good things if they’re good. I don’t feel like it really matters when something came out.

hansl@lemmy.world on 03 Apr 19:43 collapse

There’s a survival bias too. People rarely will hear about or play the bad stuff from that era, but we keep hearing about the bad stuff happening now because of marketing. People then get nostalgic of a time that didn’t really exist. For every Mario Bros there’s a dozen Bad Street Brawler that no one plays today.

As someone who grew up in the 80s there were a lot of garbage from then too, it just didn’t survive the test of time.

CheeseNoodle@lemmy.world on 03 Apr 20:12 next collapse

Genz here, there’s this sweet spot from about 1985 to 2010 where games and even movies just peaked for me. (Yes I’m aware most of that is before I was born). For movies special effects were finally good enough to still hold up today if used well but not so insanely cheap as to get the modern michael bay problem where writing has actually become secondary to often pointless spectacle. With games its a similar story, the end of that time range is pretty much the point of highest technical capability before online updates allowed a ‘fix it later’ philosiphy to creep in as well as all the cool secrets (Red levels + star world + extra second secret star world is still unmatched in sheer childhood wonder) becomming paid DLC.

TLDR: Retro stuff doesn’t nickle and dime you and survivorship bias means we can pick from the best of it.

Gradually_Adjusting@lemmy.world on 03 Apr 21:55 collapse

To a dad that regularly shows his kid stuff from this era, this level of validation is alarming

Outtatime@sh.itjust.works on 03 Apr 14:02 collapse

DEI departments didn’t exist back then. The creative spirit was allowed to flow.