RaoulDook@lemmy.world
on 02 Apr 2024 21:38
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It’s because those old games are good and fun
Carnelian@lemmy.world
on 02 Apr 2024 21:49
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Simple as
Pilferjinx@lemmy.world
on 02 Apr 2024 22:24
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Gameplay always wins over everything else. The rest is a bonus.
whotookkarl@lemmy.world
on 02 Apr 2024 22:54
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Classic movies, music, etc why not expect classic games?
bloup@lemmy.sdf.org
on 02 Apr 2024 21:39
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It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.
RightHandOfIkaros@lemmy.world
on 02 Apr 2024 22:05
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Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.
For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.
That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
teft@lemmy.world
on 02 Apr 2024 22:26
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games made specifically harder so that you’d have to rent them multiple times
Lifecoach5000@lemmy.world
on 02 Apr 2024 22:30
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That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times
Wait this was a thing game designers actually to into account? I’ve never heard this
NaibofTabr@infosec.pub
on 02 Apr 2024 22:48
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Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.
Lifecoach5000@lemmy.world
on 03 Apr 2024 00:55
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Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?
They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).
NaibofTabr@infosec.pub
on 03 Apr 2024 05:56
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More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).
There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.
800XL@lemmy.world
on 02 Apr 2024 23:04
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Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.
Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period
RightHandOfIkaros@lemmy.world
on 03 Apr 2024 01:32
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But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.
son_named_bort@lemmy.world
on 03 Apr 2024 13:30
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The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).
toxicbubble@lemmy.world
on 02 Apr 2024 21:42
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cheaper, easier, simpler, more accessible, a good game is timeless
edit: easy as in shorter and to the point
almar_quigley@lemmy.world
on 02 Apr 2024 21:53
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Easier is questionable. Some of the older games can be tough as hell. Especially with outdated control schemes.
Kolanaki@yiffit.net
on 02 Apr 2024 21:55
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Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You’d spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.
protist@mander.xyz
on 02 Apr 2024 22:16
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I love Battletoads, but it’s so hard.
BirdEnjoyer@kbin.social
on 03 Apr 2024 00:21
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Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.
Enjoy.
Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.
almar_quigley@lemmy.world
on 03 Apr 2024 03:54
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You forgot blow, blow, try and fail, special blow, etc.
Don’t forget. No saves back then either. You either got nothin or had to write down a crazy save code.
thisbenzingring@lemmy.sdf.org
on 03 Apr 2024 02:45
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Ninja Gaiden from 1988 is still the hardest game I have ever played. It was next to impossible in the arcade and even harder on the NES
popekingjoe@lemmy.world
on 03 Apr 2024 09:10
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Yeah I grew up with the NES MegaMan games. Revisiting them 30 years later made me realize just how brutally difficult they are. Enemies endlessly spawn and will spawn on top of you.
Sanctus@lemmy.world
on 02 Apr 2024 22:02
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Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90’s with an N64. If I was there for the commodore and atari days I’m sure I’d have more to say.
BoiLudens@lemmy.world
on 02 Apr 2024 22:40
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Ah shoot, just when I had the disposable income to start collecting. Good for them tho for having good taste
RightHandOfIkaros@lemmy.world
on 03 Apr 2024 01:34
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Collect for the joy of collecting, not for the idea of a speculative vampire looking to destroy other’s hobby for short-term profit.
Computerchairgeneral@fedia.io
on 02 Apr 2024 23:11
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Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.
stallmer@sopuli.xyz
on 03 Apr 2024 02:08
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Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it’s enjoyable regardless of how old it is.
son_named_bort@lemmy.world
on 03 Apr 2024 13:54
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It’s also easier to determine which games are good and which aren’t. I doubt there’s a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.
I couldn’t agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.
The last four games that I have played follow this formula:
The Witcher 3
Batman Arkham Knight
Breath of The Wild
Nier Automata
Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got “tired” with the last two, currently playing SIFU and god it feels very fresh… Although I’m stuck at the “git gud” phase.
SmokumJoe@lemmy.world
on 03 Apr 2024 06:30
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And here I am having a blast with my kids playing Switch Sports Soccer.
Sir_Kevin@lemmy.dbzer0.com
on 03 Apr 2024 07:29
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Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn’t already played.
VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.
I get you, but I failed at developing my VR legs :c
Sir_Kevin@lemmy.dbzer0.com
on 03 Apr 2024 17:57
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Do a little each day with comfort settings on. I don’t know anyone who wasn’t able to get through that stage within a month. The moment you feel sick though, stop. Wait an hour or two before continuing.
I’ll try to play around with the settings, that is like the last thing for me to try…
The worst feeling is when my character jumps or falls, that is when I feel the most sick.
Sir_Kevin@lemmy.dbzer0.com
on 03 Apr 2024 20:56
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It was the same for me when I got started. I would suggest sticking with one game at first too. That way you get used to the motion of that particular game and your brain will eventually know what to expect when you jump or turn (actually you should start with snap turning).
My gf used to get horribly nauseous at first. After a few weeks she was killing it every night in population one (a game with a Lot of crazy motion). Good luck!
Saying stuff like Witcher 3 and Nier are “just a huge ass RPG with tons of sidequests” has to be the least intellectual take I’ve seen in years. They’re both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.
Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.
RobotToaster@mander.xyz
on 02 Apr 2024 23:30
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retro accessories such as the Wii Fit Balance Board
I feel old now
ramirezmike@programming.dev
on 03 Apr 2024 02:08
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why would someone intentionally harm like this
altima_neo@lemmy.zip
on 03 Apr 2024 12:54
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Wii came out 18 years ago
EssentialCoffee@midwest.social
on 03 Apr 2024 14:27
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So yesterday?
xia@lemmy.sdf.org
on 02 Apr 2024 23:48
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Sometimes simpler is better.
bostonbananarama@lemmy.world
on 03 Apr 2024 00:23
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Don’t know if I’d say simpler, some of the games for the NES are downright punishing in their difficulty.
swordsmanluke@programming.dev
on 03 Apr 2024 02:08
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Though they are often synonyms, simple != easy.
Simple is uncomplicated.
Easy is unchallenging.
Super Mario Bros. is a simple game, but not necessarily an easy one.
I’m reminded of a time I wanted to play SMB, but had to wait hours downloading an update. It may have used all my bandwidth for the month, and made the game crash all the time, but now I can spawn a powerup whenever I need one by just authorizing a micropayment! /s
Sgt_choke_n_stroke@lemmy.world
on 03 Apr 2024 00:24
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No microtransactions and old websites still have the codes you can type in for goofy play through
RightHandOfIkaros@lemmy.world
on 03 Apr 2024 01:36
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WOMPASTOMPA and JUBJUB burned into the back of my eyeballs lol
Blaster_M@lemmy.world
on 03 Apr 2024 02:01
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L, R, Z, all four C buttons, left on the D-pad, analog stick halfway left until the tone, then halfway right to the tone, then halfway left to the tone.
thisbenzingring@lemmy.sdf.org
on 03 Apr 2024 02:40
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I am almost positive that anyone my generation can tell you the Contra NES code without fail
popekingjoe@lemmy.world
on 03 Apr 2024 09:08
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Oh yeah we all know the Konami code.
narc0tic_bird@lemm.ee
on 03 Apr 2024 00:58
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I recently started playing Zelda The Minish Cap (GBA) on my PS Vita, and for me the appeal - especially with old handheld games - is the simplicity in terms of game mechanics.
The game only has like a dozen of equippable items, dialog with NPCs is very simple, there’s a lot of puzzles cleverly integrated into the map, a small trading system (forgot what it’s called, these round things where you match your half with an NPCs half), a few different collectibles (heart containers for example) and they pretty much made a very enjoyable game out of that.
Today, a lot of games come with a crafting system, some sort of hunger/food mechanic, complex character progression systems etc. And while I enjoy this a lot of the time, playing a well crafted game based on much simpler (and fewer) mechanics is a welcome change from time to time.
kratoz29@lemm.ee
on 03 Apr 2024 04:20
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That is why I will always miss these “lesser” versions of the games, AKA as handheld games, and the Switch, or the industry, might have killed that already.
The biggest perk of handheld gaming nowadays is doing the “videogame chores” (like sidequests) more comfortably for your adult life, and not like a quick burst gaming style… Perhaps indies might be the only experience of it that is left.
MacNCheezus@lemmy.today
on 03 Apr 2024 14:30
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I’ve been on a bit of a retro gaming bender recently and downloaded a bunch of Nintendo emulators and ROMs, but I found that unless I have specific memories around a certain game, it was a little difficult to enjoy them. Also, perhaps I’m spoiled by all those modern PC games I’ve played.
Then I tried some Switch games, and I gotta say, they honestly struck a great balance between visual effects and gameplay. Lots of games there that are basically just remakes of decades old classics, but with high res 3D graphics and modern effects. Seriously considering buying one now.
narc0tic_bird@lemm.ee
on 04 Apr 2024 06:30
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I’d say it highly depends on the title. Not all games age well, maybe most didn’t. Nostalgia is definitely a factor when it comes to enjoyment of some of these games. I never played Zelda The Minish Cap before and I still enjoy it now, but maybe part of it is generic nostalgia for GameBoy type games. I’d also say GBA games are often more accessible than even older (say NES) games.
And graphically, sure, newer games look quite a lot better. This game didn’t get the remake treatment (yet) though. I disagree that there has to be a “balance” between visual effects and gameplay though (aside from prioritizing development resources). A game can have both amazing graphics and great gameplay mechanics. I also think great graphics and visual design can enhance the gameplay experience.
But I don’t know, I still enjoy the odd “retro” game every now and then.
MacNCheezus@lemmy.today
on 04 Apr 2024 06:43
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A game can have both amazing graphics and great gameplay mechanics.
Yes, that’s what I was saying, that I enjoyed playing those games on Switch that are remakes of older games because they generally have both the gameplay mechanics that made the old games great and the graphics to please the modern sense of aesthetics.
umbrella@lemmy.ml
on 03 Apr 2024 06:09
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are they? much is propagandized about the new generations to older people but it rarely holds true.
just look at the numbers on any mtx ridden mobile game.
webghost0101@sopuli.xyz
on 03 Apr 2024 07:00
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Ive been playing duke nukem 3d as of late. Admittedly it was one of the first real video games i played so big nostalgia but looking at all the other games i played and have installed most are nearing 10 years of age or are older.
HollandJim@lemmy.world
on 03 Apr 2024 11:42
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I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.
Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)
EightPieceBox@lemmy.world
on 03 Apr 2024 15:20
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Arcade games are what got me into emulation in the late 90s. I would occasionally search the web for ways to play pacman, until eventually I found a few arcade emulators. Then I found a group on irc and followed every new release of mame for several years. They had a release every week and you could count on at least one big hit added, usually a few. I was barely interested in other emulators until pretty much every arcade game I heard of was in game.
Now I have too many handheld. My current favorite is the Powkiddy RGB30, and I am waiting for the Miyoo Flip to come out.
Ohh I’d love to ask you: which emulation handheld you think provides the best arcade emulation experience for vertical shmups?
EightPieceBox@lemmy.world
on 04 Apr 2024 00:51
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Vertical arcade games are one of the reasons I like the Powkiddy RGB30 so much. It makes good use of the extra screen height. It’s also better for Gameboy, Gameboy Color, and Pico8 than anything.
I have never used a handheld that worked well for me sideways for vertical games. There usually isn’t any comfortable way to hold it. The extra height of the RGB30 makes it more comfortable in general even though it’s just a flat slab of plastic. If someone made a more ergonomic version of that layout in the same pricerange, I’d probably buy it.
sexual_tomato@lemmy.dbzer0.com
on 03 Apr 2024 12:18
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I mean, the first person to ever play NES Tetris long enough to make it crash is like 13 right now.
Gabu@lemmy.world
on 03 Apr 2024 07:54
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Here’s a total banger that’s simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of “Quote”, a lovable and- you know what? No spoilers, I’ll let people fall in love with the game by themselves ;)
therealjcdenton@lemmy.zip
on 03 Apr 2024 10:16
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JC Denton is eternal
TonyTonyChopper@mander.xyz
on 03 Apr 2024 13:57
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why are you locked in the bathroom
Blackmist@feddit.uk
on 03 Apr 2024 12:01
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Seeing a Wii Fit Balance Board referred to as a retro gaming accessory…
I was taken aback when I saw Ape Escape in CEX for about as much as I’d originally paid for it. Didn’t even have the manual.
Holyginz@lemmy.world
on 03 Apr 2024 12:18
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Probably because “AAA” games are almost all cash grabs at this point.
DrownedRats@lemmy.world
on 03 Apr 2024 13:10
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Not to mention they require high end hardware to run due to lack of optimisation. Many people can’t afford top end shit and with emulators becoming lighter and easier to run, retro games just become super accessible.
Even Wii emulators such as dolphin can run decently well on a bog standard phone and with the state the mobile game market is in, Wii games are just universally a better option.
Holyginz@lemmy.world
on 03 Apr 2024 14:07
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100% agree, too much is being focused on getting games as cutting edge graphic wise as possible without focusing on optimization, size, game play, or even if consumers can reasonably be expected to have the hardware necessary for it. I worry the gaming industry will hit a point where the leeches at the top determine the industry is dead because they’ve ruined it so badly in the never ending pursuit of unrealistic profit. Like no shit not as many people want to buy games riddled with bugs, microtransactions and lacking any attempt at listening to what consumer want to play. I miss when developers were allowed to be creative and work on things they enjoy, because that definitely was represented in the games when playing them.
altima_neo@lemmy.zip
on 03 Apr 2024 13:02
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The philosophies behind game development has changed so much.
Developers used to try and make fun games that they wanted to play, in hopes that fun games will sell well.
Now they have marketing teams with budgets that are greater than twice the development cost. Committees designing games to maximize addiction. And of course, the endless need to monetize everything, micro transactions, games as a service, etc., in order to maximize profits. Is the game any good? Probably not, but they just need a few whales to dump money into it.
fine_sandy_bottom@discuss.tchncs.de
on 03 Apr 2024 14:41
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It’s this.
NDS games for example hust have a completely different design language.
Tyfud@lemmy.world
on 03 Apr 2024 14:16
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Next we introduce them to the Virtual Boy and make their eyes bleed like ours.
twig@lemmy.dbzer0.com
on 03 Apr 2024 14:16
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I’ve played a lot of different games in recent years. I’ll be honest and say that I’m pretty easy to please. Also I’d say that for the times I was disappointed, it was usually by an AAA title. So much of the time they’re just so boring, the files are massive, and the stories are whatever.
Some of the best gameplay I’ve experienced is in indie games with hand-drawn 2D or pixel graphics. So much more energy is put into games being enjoyable and interesting in these games.
It’s so obvious that many of the features of larger releases are put in by non-gamers. Why do I need a 10 minute “quest” of getting drunk in a saloon with an NPC in RDR2?
There are some great AAA titles, ones that put less energy into marketing and more into polished gameplay. But I think if you want to have reliable fun, retro and indie games are the best. And the barrier for entry is a lot more manageable.
frezik@midwest.social
on 03 Apr 2024 15:05
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The fact that younger generations are picking it up suggest it’s not just nostalgia. It’s not someone who was there wishing things were still like their childhood. Something has downright broken in the games industry for this to happen.
Something like my generation (elder millennial) listening to Stairway and Dark Side of the Moon. The associated industry was not providing in modern times, so we looked back.
It seems the zoomers picked up a lot of millenial culture. Which I suspect is because the zoomers were exposed to a lot of our culture from an early age. i.e theyre nostalgic for the same stuff because they also grew up being exposed to that culture when they were little
MeaanBeaan@lemmy.world
on 03 Apr 2024 18:57
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I imagine it’s the same reason I like movies and music that came out before I was born. You don’t have to be generationally tied to something to like it. People are going to like good things if they’re good. I don’t feel like it really matters when something came out.
There’s a survival bias too. People rarely will hear about or play the bad stuff from that era, but we keep hearing about the bad stuff happening now because of marketing. People then get nostalgic of a time that didn’t really exist. For every Mario Bros there’s a dozen Bad Street Brawler that no one plays today.
As someone who grew up in the 80s there were a lot of garbage from then too, it just didn’t survive the test of time.
CheeseNoodle@lemmy.world
on 03 Apr 2024 20:12
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Genz here, there’s this sweet spot from about 1985 to 2010 where games and even movies just peaked for me. (Yes I’m aware most of that is before I was born). For movies special effects were finally good enough to still hold up today if used well but not so insanely cheap as to get the modern michael bay problem where writing has actually become secondary to often pointless spectacle. With games its a similar story, the end of that time range is pretty much the point of highest technical capability before online updates allowed a ‘fix it later’ philosiphy to creep in as well as all the cool secrets (Red levels + star world + extra second secret star world is still unmatched in sheer childhood wonder) becomming paid DLC.
TLDR: Retro stuff doesn’t nickle and dime you and survivorship bias means we can pick from the best of it.
Gradually_Adjusting@lemmy.world
on 03 Apr 2024 21:55
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To a dad that regularly shows his kid stuff from this era, this level of validation is alarming
Outtatime@sh.itjust.works
on 03 Apr 2024 14:02
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DEI departments didn’t exist back then. The creative spirit was allowed to flow.
threaded - newest
It’s because those old games are good and fun
Simple as
Gameplay always wins over everything else. The rest is a bonus.
Classic movies, music, etc why not expect classic games?
It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.
Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.
For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.
That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
Fucking BattleToads
Don’t forget Lion King!
cbr.com/lion-king-brutally-difficult-platformer/
I didn’t know they artificially ramped up the difficulty! That game had a reputation when we were kids! Thanks for sharing
Yep. Buncha bastards.
Wait this was a thing game designers actually to into account? I’ve never heard this
Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.
Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?
They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).
More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).
There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.
Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.
You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.
Both were true!
Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period
But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.
The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).
cheaper, easier, simpler, more accessible, a good game is timeless
edit: easy as in shorter and to the point
Easier is questionable. Some of the older games can be tough as hell. Especially with outdated control schemes.
Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You’d spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.
I love Battletoads, but it’s so hard.
Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.
Enjoy.
Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.
You forgot blow, blow, try and fail, special blow, etc.
Don’t forget. No saves back then either. You either got nothin or had to write down a crazy save code.
Ninja Gaiden from 1988 is still the hardest game I have ever played. It was next to impossible in the arcade and even harder on the NES
Yeah I grew up with the NES MegaMan games. Revisiting them 30 years later made me realize just how brutally difficult they are. Enemies endlessly spawn and will spawn on top of you.
Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90’s with an N64. If I was there for the commodore and atari days I’m sure I’d have more to say.
Ah shoot, just when I had the disposable income to start collecting. Good for them tho for having good taste
Collect for the joy of collecting, not for the idea of a speculative vampire looking to destroy other’s hobby for short-term profit.
Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.
Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it’s enjoyable regardless of how old it is.
It’s also easier to determine which games are good and which aren’t. I doubt there’s a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.
They made gaming a chore.
Games used to be a simple concept, and fun to play. I still play Tetris more than anything else by a huge margin. Imma go play a round right now.
I couldn’t agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.
The last four games that I have played follow this formula:
The Witcher 3
Batman Arkham Knight
Breath of The Wild
Nier Automata
Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got “tired” with the last two, currently playing SIFU and god it feels very fresh… Although I’m stuck at the “git gud” phase.
And here I am having a blast with my kids playing Switch Sports Soccer.
Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn’t already played. VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.
I get you, but I failed at developing my VR legs :c
Do a little each day with comfort settings on. I don’t know anyone who wasn’t able to get through that stage within a month. The moment you feel sick though, stop. Wait an hour or two before continuing.
I’ll try to play around with the settings, that is like the last thing for me to try…
The worst feeling is when my character jumps or falls, that is when I feel the most sick.
It was the same for me when I got started. I would suggest sticking with one game at first too. That way you get used to the motion of that particular game and your brain will eventually know what to expect when you jump or turn (actually you should start with snap turning).
My gf used to get horribly nauseous at first. After a few weeks she was killing it every night in population one (a game with a Lot of crazy motion). Good luck!
Saying stuff like Witcher 3 and Nier are “just a huge ass RPG with tons of sidequests” has to be the least intellectual take I’ve seen in years. They’re both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.
Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.
I feel old now
why would someone intentionally harm like this
Wii came out 18 years ago
So yesterday?
Sometimes simpler is better.
Don’t know if I’d say simpler, some of the games for the NES are downright punishing in their difficulty.
Though they are often synonyms, simple != easy.
Simple is uncomplicated.
Easy is unchallenging.
Super Mario Bros. is a simple game, but not necessarily an easy one.
I’m reminded of a time I wanted to play SMB, but had to wait hours downloading an update. It may have used all my bandwidth for the month, and made the game crash all the time, but now I can spawn a powerup whenever I need one by just authorizing a micropayment! /s
No microtransactions and old websites still have the codes you can type in for goofy play through
WOMPASTOMPA and JUBJUB burned into the back of my eyeballs lol
L, R, Z, all four C buttons, left on the D-pad, analog stick halfway left until the tone, then halfway right to the tone, then halfway left to the tone.
I am almost positive that anyone my generation can tell you the Contra NES code without fail
Oh yeah we all know the Konami code.
I recently started playing Zelda The Minish Cap (GBA) on my PS Vita, and for me the appeal - especially with old handheld games - is the simplicity in terms of game mechanics.
The game only has like a dozen of equippable items, dialog with NPCs is very simple, there’s a lot of puzzles cleverly integrated into the map, a small trading system (forgot what it’s called, these round things where you match your half with an NPCs half), a few different collectibles (heart containers for example) and they pretty much made a very enjoyable game out of that.
Today, a lot of games come with a crafting system, some sort of hunger/food mechanic, complex character progression systems etc. And while I enjoy this a lot of the time, playing a well crafted game based on much simpler (and fewer) mechanics is a welcome change from time to time.
That is why I will always miss these “lesser” versions of the games, AKA as handheld games, and the Switch, or the industry, might have killed that already.
The biggest perk of handheld gaming nowadays is doing the “videogame chores” (like sidequests) more comfortably for your adult life, and not like a quick burst gaming style… Perhaps indies might be the only experience of it that is left.
I’ve been on a bit of a retro gaming bender recently and downloaded a bunch of Nintendo emulators and ROMs, but I found that unless I have specific memories around a certain game, it was a little difficult to enjoy them. Also, perhaps I’m spoiled by all those modern PC games I’ve played.
Then I tried some Switch games, and I gotta say, they honestly struck a great balance between visual effects and gameplay. Lots of games there that are basically just remakes of decades old classics, but with high res 3D graphics and modern effects. Seriously considering buying one now.
I’d say it highly depends on the title. Not all games age well, maybe most didn’t. Nostalgia is definitely a factor when it comes to enjoyment of some of these games. I never played Zelda The Minish Cap before and I still enjoy it now, but maybe part of it is generic nostalgia for GameBoy type games. I’d also say GBA games are often more accessible than even older (say NES) games.
And graphically, sure, newer games look quite a lot better. This game didn’t get the remake treatment (yet) though. I disagree that there has to be a “balance” between visual effects and gameplay though (aside from prioritizing development resources). A game can have both amazing graphics and great gameplay mechanics. I also think great graphics and visual design can enhance the gameplay experience.
But I don’t know, I still enjoy the odd “retro” game every now and then.
Yes, that’s what I was saying, that I enjoyed playing those games on Switch that are remakes of older games because they generally have both the gameplay mechanics that made the old games great and the graphics to please the modern sense of aesthetics.
are they? much is propagandized about the new generations to older people but it rarely holds true.
just look at the numbers on any mtx ridden mobile game.
Ive been playing duke nukem 3d as of late. Admittedly it was one of the first real video games i played so big nostalgia but looking at all the other games i played and have installed most are nearing 10 years of age or are older.
I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.
Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)
Arcade games are what got me into emulation in the late 90s. I would occasionally search the web for ways to play pacman, until eventually I found a few arcade emulators. Then I found a group on irc and followed every new release of mame for several years. They had a release every week and you could count on at least one big hit added, usually a few. I was barely interested in other emulators until pretty much every arcade game I heard of was in game.
Now I have too many handheld. My current favorite is the Powkiddy RGB30, and I am waiting for the Miyoo Flip to come out.
Ohh I’d love to ask you: which emulation handheld you think provides the best arcade emulation experience for vertical shmups?
Vertical arcade games are one of the reasons I like the Powkiddy RGB30 so much. It makes good use of the extra screen height. It’s also better for Gameboy, Gameboy Color, and Pico8 than anything.
I have never used a handheld that worked well for me sideways for vertical games. There usually isn’t any comfortable way to hold it. The extra height of the RGB30 makes it more comfortable in general even though it’s just a flat slab of plastic. If someone made a more ergonomic version of that layout in the same pricerange, I’d probably buy it.
I mean, the first person to ever play NES Tetris long enough to make it crash is like 13 right now.
Here’s a total banger that’s simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of “Quote”, a lovable and- you know what? No spoilers, I’ll let people fall in love with the game by themselves ;)
JC Denton is eternal
why are you locked in the bathroom
Seeing a Wii Fit Balance Board referred to as a retro gaming accessory…
Just fucking bury me now, why don’t you. 💀
what would that make the power glove? or a pong paddle?
Elegant weapons for a more civilised age.
I was taken aback when I saw Ape Escape in CEX for about as much as I’d originally paid for it. Didn’t even have the manual.
Probably because “AAA” games are almost all cash grabs at this point.
Not to mention they require high end hardware to run due to lack of optimisation. Many people can’t afford top end shit and with emulators becoming lighter and easier to run, retro games just become super accessible.
Even Wii emulators such as dolphin can run decently well on a bog standard phone and with the state the mobile game market is in, Wii games are just universally a better option.
100% agree, too much is being focused on getting games as cutting edge graphic wise as possible without focusing on optimization, size, game play, or even if consumers can reasonably be expected to have the hardware necessary for it. I worry the gaming industry will hit a point where the leeches at the top determine the industry is dead because they’ve ruined it so badly in the never ending pursuit of unrealistic profit. Like no shit not as many people want to buy games riddled with bugs, microtransactions and lacking any attempt at listening to what consumer want to play. I miss when developers were allowed to be creative and work on things they enjoy, because that definitely was represented in the games when playing them.
The philosophies behind game development has changed so much.
Developers used to try and make fun games that they wanted to play, in hopes that fun games will sell well.
Now they have marketing teams with budgets that are greater than twice the development cost. Committees designing games to maximize addiction. And of course, the endless need to monetize everything, micro transactions, games as a service, etc., in order to maximize profits. Is the game any good? Probably not, but they just need a few whales to dump money into it.
It’s this.
NDS games for example hust have a completely different design language.
Next we introduce them to the Virtual Boy and make their eyes bleed like ours.
I’ve played a lot of different games in recent years. I’ll be honest and say that I’m pretty easy to please. Also I’d say that for the times I was disappointed, it was usually by an AAA title. So much of the time they’re just so boring, the files are massive, and the stories are whatever.
Some of the best gameplay I’ve experienced is in indie games with hand-drawn 2D or pixel graphics. So much more energy is put into games being enjoyable and interesting in these games.
It’s so obvious that many of the features of larger releases are put in by non-gamers. Why do I need a 10 minute “quest” of getting drunk in a saloon with an NPC in RDR2?
There are some great AAA titles, ones that put less energy into marketing and more into polished gameplay. But I think if you want to have reliable fun, retro and indie games are the best. And the barrier for entry is a lot more manageable.
The fact that younger generations are picking it up suggest it’s not just nostalgia. It’s not someone who was there wishing things were still like their childhood. Something has downright broken in the games industry for this to happen.
Something like my generation (elder millennial) listening to Stairway and Dark Side of the Moon. The associated industry was not providing in modern times, so we looked back.
It seems the zoomers picked up a lot of millenial culture. Which I suspect is because the zoomers were exposed to a lot of our culture from an early age. i.e theyre nostalgic for the same stuff because they also grew up being exposed to that culture when they were little
I imagine it’s the same reason I like movies and music that came out before I was born. You don’t have to be generationally tied to something to like it. People are going to like good things if they’re good. I don’t feel like it really matters when something came out.
There’s a survival bias too. People rarely will hear about or play the bad stuff from that era, but we keep hearing about the bad stuff happening now because of marketing. People then get nostalgic of a time that didn’t really exist. For every Mario Bros there’s a dozen Bad Street Brawler that no one plays today.
As someone who grew up in the 80s there were a lot of garbage from then too, it just didn’t survive the test of time.
Genz here, there’s this sweet spot from about 1985 to 2010 where games and even movies just peaked for me. (Yes I’m aware most of that is before I was born). For movies special effects were finally good enough to still hold up today if used well but not so insanely cheap as to get the modern michael bay problem where writing has actually become secondary to often pointless spectacle. With games its a similar story, the end of that time range is pretty much the point of highest technical capability before online updates allowed a ‘fix it later’ philosiphy to creep in as well as all the cool secrets (Red levels + star world + extra second secret star world is still unmatched in sheer childhood wonder) becomming paid DLC.
TLDR: Retro stuff doesn’t nickle and dime you and survivorship bias means we can pick from the best of it.
To a dad that regularly shows his kid stuff from this era, this level of validation is alarming
DEI departments didn’t exist back then. The creative spirit was allowed to flow.