Silent Hill 2 Remake: First 90 Minutes of Gameplay Explored | Retro Gaming News 24/7
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from ktec@lemmy.zip to retrogaming@lemmy.world on 07 Sep 12:07
https://lemmy.zip/post/22305370
from ktec@lemmy.zip to retrogaming@lemmy.world on 07 Sep 12:07
https://lemmy.zip/post/22305370
Silent Hill 2 Remake
Japanese streamer 2BRO conducted a live gameplay session on YouTube, spanning 90 minutes from the start of the Silent Hill 2 remake. The highly anticipated game is developed by Bloober Team and will be released on PlayStation 5 and PC via Steam on October 8.
Discussion Prompt: What are your expectations for the Silent Hill 2 Remake? Do you think modern adaptations of classic horror games can capture the original atmosphere effectively?
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I never played the SH serie, not because it looks bad but because it looked way to scary to play back in the days.
I have only heard good things about it, but I think I would profit more playing the remake, because graphics, sound design and technology changed way to much.
I know all of the die hard fans are going to down vote… The power of nostalgia. But have you tried to replay the first tomb rider, first metal gear, first resident evil…? While they left some good memories from the past, replaying them today will just scatter your memories into some strange soup-feeling you wished you never touched !
Either way, I’m happy I can finally give SH2 a shot :) I heard it was the best from the serie.
Play Silent Hill 2 Enhanced Edition on PC. Pretty much any PC these days can run it no problem, and it is undisputably the best way to play Silent Hill 2. Its not nostalgia blinding, the game is legitimately still good.
Silent Hill 2 wasn’t ever really scary. It made you nervous and anxious, but it never tried to outright scare the player. There were no jumpscare cutscenes, everything was slow and very telegraphed.
One of the things I noticed from the last gameplay they showed was the scene when James gets the flashlight in room 205 of the Apartments. In the original game, the scene plays and the Mannequin which was visible the entire time stands up. But in the remake Bloober made a change, a really stupid one. They added a jump scare sound cue, which is highly typical of Bloober. I am unhappy with this change because the original game never ever did this, and it was an intentional change from how Silent Hill 1 worked. Silent Hill 1 did have jumpscares in it.
I’m looking forward to playing this, so will be staying staying away from anything early like this, and not even clicking through.
To go with the discussion prompt; I do think modern games can, but they need to stay as true as possible in a number of ways. Games like Silent Hill 2 won’t benefit from changing the combat to something more action oriented, and the story needs to be as close as possible. Sometimes things may differ and that’s understandable, but the question has to be asked, “Is this the game that would have been made back then if they had todays funding, technology, or knowledge?”
Why is this on !retrogaming@lemmy.world?