I can’t research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.
Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.
TexasDrunk@lemmy.world
on 21 Oct 2024 16:17
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Marx2k@lemmy.dbzer0.com
on 22 Oct 2024 03:35
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Wtf did they do to his legs??
rockman057@lemmy.world
on 21 Oct 2024 22:58
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Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.
dabu@lemmy.world
on 21 Oct 2024 13:23
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It’s the same with lots of indie games now. Oh, and mobile ones too
KazuyaDarklight@lemmy.world
on 21 Oct 2024 13:55
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Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.
ICastFist@programming.dev
on 22 Oct 12:03
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The first game that always comes to my mind in that regard is Super Time Force Ultra. It kept showing on my steam page for weeks on end years ago, with a cartoony-looking cover and “minimalistic pixel” style for actual gameplay
Speculater@lemmy.world
on 21 Oct 2024 16:22
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Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.
ICastFist@programming.dev
on 22 Oct 12:05
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I mean, from the ad it could be any of 4123984716239 shitty games on the play store. The last one ad I remember using that was Evony, which I’m surprised still fucking exists. That piece of shit has been a meme since 2010
LMAO, I got super into Evony. Even coded a bot myself to run my rogue base 24/7 so my guild could attack it for massive loot. I totally got suckered by their ad. That was like 2008/2009.
Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄
LemUrun@pawb.social
on 21 Oct 2024 13:29
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The art vs. the game
Oh well…
zephorah@lemm.ee
on 21 Oct 2024 13:35
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Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.
helloharu@lemmy.world
on 21 Oct 2024 16:46
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To be fair, I’ve never seen anything come close to Amanos illustratative work.
Valmond@lemmy.world
on 21 Oct 2024 13:59
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Looks like a swell game to me!
greenskye@lemm.ee
on 21 Oct 2024 14:07
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I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game
bjoern_tantau@swg-empire.de
on 21 Oct 2024 14:23
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Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.
ThirdWorldOrder@lemm.ee
on 21 Oct 2024 15:04
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Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol
HubertManne@moist.catsweat.com
on 21 Oct 2024 15:13
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there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.
tiramichu@lemm.ee
on 21 Oct 2024 15:20
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Even being prerendered, it was an intensely impressive game for 1993.
And it’s not like they didn’t have plenty of problems to solve.
Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.
LOL, that quicktime butterfly animation on the main island was hot shit back then.
LunarLoony@lemmy.sdf.org
on 21 Oct 2024 17:03
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Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.
I do have a soft spot for prerendered graphics.
Trail@lemmy.world
on 21 Oct 2024 17:31
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I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?
The rest I have not played.
yamanii@lemmy.world
on 21 Oct 2024 18:13
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Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
LunarLoony@lemmy.sdf.org
on 21 Oct 2024 21:36
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The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
It wouldn’t really. Hand-drawn sprites are pretty standard even today - whether they’re hand-pixelled (Stardew Valley) or frame-by-frame animation (Spiritfarer).
Hawke@lemmy.world
on 21 Oct 2024 18:26
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BioForge was particularly impressive for the time, with mixed pre-rendered graphics.
captain_aggravated@sh.itjust.works
on 21 Oct 2024 17:13
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Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.
It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.
Yes, HyperCard! Thank you.
I used to use it to make animations on my black and green Mac III.
altima_neo@lemmy.zip
on 21 Oct 2024 22:01
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It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!
The novelty died out quick though, as everyone else started prerendering stuff.
altima_neo@lemmy.zip
on 21 Oct 2024 21:59
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There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.
SplashJackson@lemmy.ca
on 21 Oct 2024 14:39
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I had Bad Street Brawler for the NES and it’s so bad, it’s funny. Even back in the day… fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot
I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn’t nearly as good as the arcade version though.
Lol how was that allowed? It’s a complete different version.
weirdo_from_space@sh.itjust.works
on 21 Oct 2024 18:40
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In today’s gaming envoriment large companies can make promise after promise, deliver on none of them and walk away like nothing happened. The worst thing that can happen is some people calling you bad names online. What makes you think advertisement would be more ethical at a time no one gave a shit about gaming?
LunarLoony@lemmy.sdf.org
on 21 Oct 2024 21:34
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If you think it’s an unregulated mess now, take a look at the home computer scene in the mid-80s. Absolute wild west, dude.
altima_neo@lemmy.zip
on 21 Oct 2024 22:03
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The scene was too small back then for anyone to pay attention. Most microcomputer developers were selling games out of their garage via mail order.
rozodru@lemmy.world
on 21 Oct 2024 15:52
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I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.
TexasDrunk@lemmy.world
on 21 Oct 2024 16:24
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The agency that created the box art created it for the exact reason you picked it up.
rozodru@lemmy.world
on 21 Oct 2024 19:06
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yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.
iAvicenna@lemmy.world
on 21 Oct 2024 17:40
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but all the fun is taking the game graphics and transforming it in your head to resemble the cover art
Anticorp@lemmy.world
on 21 Oct 2024 17:42
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As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!
aciDC14@lemmy.world
on 21 Oct 2024 18:09
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I’m gonna press X to doubt on that one.
Hawke@lemmy.world
on 21 Oct 2024 18:23
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No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!
altima_neo@lemmy.zip
on 21 Oct 2024 21:57
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Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.
skulblaka@sh.itjust.works
on 21 Oct 2024 22:08
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We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.
Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.
Overshoot2648@lemm.ee
on 22 Oct 2024 04:38
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I’d argue that haptic gloves, valve index controllers, and hand tracking are there, but the hardware for VR isn’t quite cheap enough for it to be mainstream.
The power glove was essentially a Wiimote. It has a 3 point sensor bar you had to hang on the TV, and used audio signals to get the location. Technology improved & we ended up with the Wiimote and the Kinect, then decided that the motion controls were dumb unless VR was involved and that’s where all the innovation went.
AngryCommieKender@lemmy.world
on 21 Oct 2024 19:09
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Which meant “it’s really really really good” at the time.
AngryCommieKender@lemmy.world
on 26 Oct 15:48
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Which was late '80s early '90s slang for “it’s the best.” I had to double check the scene, but yeah, that was slang.
ipkpjersi@lemmy.ml
on 21 Oct 2024 22:32
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Nah there were definitely games that had disappointing graphics relative to what I was expecting lol
Although it’s true, we generally were more forgiving about graphics back then than we are these days.
kalpol@lemmy.world
on 22 Oct 2024 02:56
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The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.
PriorityMotif@lemmy.world
on 22 Oct 2024 03:49
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Mario 3 was the most mind blowing leap in graphics I think I’ve ever experienced.
Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.
When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.
Lumelore@lemmy.blahaj.zone
on 21 Oct 2024 17:56
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Honestly graphics aren’t really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.
The_Picard_Maneuver@lemmy.world
on 21 Oct 2024 18:36
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UFO 50 is so damn good
HairyHarry@lemmy.world
on 21 Oct 2024 18:09
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That’s the masterpiece that helped kick off the new age of gaming!
Kolanaki@yiffit.net
on 21 Oct 2024 19:12
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The one game I remember getting based on the cover alone was Solstice.
That game was hard as fuck. I don’t think I ever saw the end.
Bangin’ music tho. I still sometimes get ear worms from it.
MellowYellow13@lemmy.world
on 21 Oct 2024 19:12
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You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important
Soleos@lemmy.world
on 21 Oct 2024 19:20
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I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”
I’m so glad I finally got around to playing the ME series. Such a memorable trilogy of games
lunarul@lemmy.world
on 22 Oct 2024 00:34
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My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I’ve ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).
rickyrigatoni@lemm.ee
on 22 Oct 2024 03:27
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I’m reading this game’s wikipedia page and it sounds very fun. What a shame it’s stuck on the game gear and the now nonexistant 3ds eshop. I hope Sega does another re-release. Not that it matters to me 🏴☠️.
P4ulin_Kbana@lemmy.eco.br
on 22 Oct 2024 02:19
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The “actual game” looks like a Altered Beast that takes place in a US park.
kalpol@lemmy.world
on 22 Oct 2024 02:54
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Holy crap that’s Bad Street Brawler. I have this game still. It’s straight up the worst game I’ve ever played.
rickyrigatoni@lemm.ee
on 22 Oct 2024 03:20
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To think all you had to do was wait 2 more years for River City Ransom to come out. If only precognition was real.
threaded - newest
I can’t research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.
Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.
Mega Man would like a word.
<img alt="1000001520" src="https://lemmy.world/pictrs/image/66831abf-ca86-4f26-85e8-3b779ef0416a.jpeg">
Just look at that sexy bastard.
Maybe they got a pass if the in-game graphics were better than the box art? 😆
What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don’t make me feel at all.
That feeling is called nausea
That’s quite the banana hammock he’s wearing.
Mind you, that was only American artwork. Original Japanese:
<img alt="" src="https://upload.wikimedia.org/wikipedia/en/9/9b/Rockman_1987.jpg">
Wtf did they do to his legs??
Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.
<img alt="" src="https://lemmy.world/pictrs/image/a5f8ad12-686b-4e57-8d30-dbcc861fcd83.jpeg">
It’s the same with lots of indie games now. Oh, and mobile ones too
Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.
The first game that always comes to my mind in that regard is Super Time Force Ultra. It kept showing on my steam page for weeks on end years ago, with a cartoony-looking cover and “minimalistic pixel” style for actual gameplay
Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.
I mean, from the ad it could be any of 4123984716239 shitty games on the play store. The last one ad I remember using that was Evony, which I’m surprised still fucking exists. That piece of shit has been a meme since 2010
LMAO, I got super into Evony. Even coded a bot myself to run my rogue base 24/7 so my guild could attack it for massive loot. I totally got suckered by their ad. That was like 2008/2009.
Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄
The art vs. the game
Oh well…
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
I couldn’t even launch Duke on my 386, so I only played Doom with viewport shrunk to almost the smallest size. It ran pretty well like that.
I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.
To be fair, I’ve never seen anything come close to Amanos illustratative work.
Looks like a swell game to me!
I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game
Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.
Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol
there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.
Even being prerendered, it was an intensely impressive game for 1993.
And it’s not like they didn’t have plenty of problems to solve.
Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.
www.youtube.com/watch?v=EWX5B6cD4_4
LOL, that quicktime butterfly animation on the main island was hot shit back then.
Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.
I do have a soft spot for prerendered graphics.
I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?
The rest I have not played.
Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
Aren’t all sprites prerendered? What is the alternative, hand drawn ones? That would go waaay back…
It wouldn’t really. Hand-drawn sprites are pretty standard even today - whether they’re hand-pixelled (Stardew Valley) or frame-by-frame animation (Spiritfarer).
BioForge was particularly impressive for the time, with mixed pre-rendered graphics.
Technically the monsters in Doom, too.
Most things in Doom, if we’re counting photos!
Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.
It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.
What’s even more impressive is Myst was made on a Mac using slides.
Myst was published in what? 1993? Digital cameras were not common at the time. It was kind of cool just to see video of a person on a computer screen.
Oh shit, I forgot about that. Myst was the crowning achievement of HyperCard (which is still superior to PowerPoint, BTW).
Yes, HyperCard! Thank you.
I used to use it to make animations on my black and green Mac III.
It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!
The novelty died out quick though, as everyone else started prerendering stuff.
There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.
I had Bad Street Brawler for the NES and it’s so bad, it’s funny. Even back in the day… fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot
I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn’t nearly as good as the arcade version though.
Aka. Bop’n’Rumble for Commodore 64.
It wasn’t all bad. The gameplay was alright.
It was Street Hassle as well I think.
Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.
the back usually showed gameplay shots.
Yes, where they put the superior Amiga screenshots on the back of your ZX Spectrum game
Lol how was that allowed? It’s a complete different version.
In today’s gaming envoriment large companies can make promise after promise, deliver on none of them and walk away like nothing happened. The worst thing that can happen is some people calling you bad names online. What makes you think advertisement would be more ethical at a time no one gave a shit about gaming?
If you think it’s an unregulated mess now, take a look at the home computer scene in the mid-80s. Absolute wild west, dude.
The scene was too small back then for anyone to pay attention. Most microcomputer developers were selling games out of their garage via mail order.
I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.
<img alt="1000001521" src="https://lemmy.world/pictrs/image/824fd73b-633c-4f00-a686-e7cc4534e810.jpeg">
The agency that created the box art created it for the exact reason you picked it up.
yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.
“you can’t take the sky from me”
TIL Firefly is part of the Phalanxverse.
but all the fun is taking the game graphics and transforming it in your head to resemble the cover art
As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!
I’m gonna press X to doubt on that one.
No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!
Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.
I dunno, Wii seemed to manage it just fine.
We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.
Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.
I’d argue that haptic gloves, valve index controllers, and hand tracking are there, but the hardware for VR isn’t quite cheap enough for it to be mainstream.
We’re beyond that today…
The power glove was essentially a Wiimote. It has a 3 point sensor bar you had to hang on the TV, and used audio signals to get the location. Technology improved & we ended up with the Wiimote and the Kinect, then decided that the motion controls were dumb unless VR was involved and that’s where all the innovation went.
No X button on the controller. Just A and B.
Touché.
But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)
…
Wait is that true? Did a rare Nintendo product depreciate in value???
It was a mattel product
The Wizard lied to me for 2 hours about that useless piece of plastic.
Dude, the guy who introduced it in the movie straight up said “it’s so bad!”
Which meant “it’s really really really good” at the time.
Which was late '80s early '90s slang for “it’s the best.” I had to double check the scene, but yeah, that was slang.
Nah there were definitely games that had disappointing graphics relative to what I was expecting lol
Although it’s true, we generally were more forgiving about graphics back then than we are these days.
The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.
Mario 3 was the most mind blowing leap in graphics I think I’ve ever experienced.
Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.
When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.
Here are a few I’ve used recently, they are more literal than the cartridge era but they are still artworks in their own right: <img alt="" src="https://lemmy.world/pictrs/image/e6bbcd26-0a4b-4208-9c51-eae268bc29c5.jpeg">
<img alt="" src="https://lemmy.world/pictrs/image/b6c05fb8-19a4-49de-94c4-9edd71bfb0db.jpeg">
<img alt="" src="https://lemmy.world/pictrs/image/fc697a40-3dfd-4e9c-aeae-d7a5beb5475e.jpeg">
<img alt="" src="https://lemmy.world/pictrs/image/565db596-7233-4ed8-a4db-88d5cdc90735.jpeg">
Honestly graphics aren’t really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.
UFO 50 is so damn good
ahem…
<img alt="" src="https://lemmy.world/pictrs/image/d3614bac-1f82-43d9-8be5-d6c0f5c8884a.jpeg">
That’s the masterpiece that helped kick off the new age of gaming!
The one game I remember getting based on the cover alone was Solstice.
That game was hard as fuck. I don’t think I ever saw the end.
Bangin’ music tho. I still sometimes get ear worms from it.
You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important
I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”
I’m so glad I finally got around to playing the ME series. Such a memorable trilogy of games
My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I’ve ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).
10s of MB software with the rest of the disc as CD audio was standard for the time.
Even with those constraints PS had noticeable mid-battle lag as it loaded in animationss.
I decided to play Crystal Warriors recently because of the awesome cover art. DUDE I WAS NOT DISAPPOINTED. That game rules!
<img alt="" src="https://lemmy.sdf.org/pictrs/image/dd4c2438-b747-4ee9-8798-13bd8bda6f90.png">
I’m reading this game’s wikipedia page and it sounds very fun. What a shame it’s stuck on the game gear and the now nonexistant 3ds eshop. I hope Sega does another re-release. Not that it matters to me 🏴☠️.
The “actual game” looks like a Altered Beast that takes place in a US park.
Holy crap that’s Bad Street Brawler. I have this game still. It’s straight up the worst game I’ve ever played.
To think all you had to do was wait 2 more years for River City Ransom to come out. If only precognition was real.
I’ve just played the first level on a Spectrum emulator.
I have no real wish to play the second.
The name really does say it, it’s a bad street brawler.
Uh…bad street brawler was amazing