I rented many games solely based on their covers, only to be mildly disappointed when I got home.
from The_Picard_Maneuver@lemmy.world to retrogaming@lemmy.world on 21 Oct 13:10
https://lemmy.world/post/21100666

#retrogaming

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ptz@dubvee.org on 21 Oct 13:21 next collapse

I can’t research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

TexasDrunk@lemmy.world on 21 Oct 16:17 next collapse

Mega Man would like a word.

<img alt="1000001520" src="https://lemmy.world/pictrs/image/66831abf-ca86-4f26-85e8-3b779ef0416a.jpeg">

Just look at that sexy bastard.

ptz@dubvee.org on 21 Oct 16:22 next collapse

Maybe they got a pass if the in-game graphics were better than the box art? 😆

TexasDrunk@lemmy.world on 21 Oct 16:31 collapse

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don’t make me feel at all.

altima_neo@lemmy.zip on 21 Oct 22:05 collapse

That feeling is called nausea

ShepherdPie@midwest.social on 21 Oct 17:38 next collapse

That’s quite the banana hammock he’s wearing.

chatokun@lemmy.dbzer0.com on 21 Oct 21:30 collapse

Mind you, that was only American artwork. Original Japanese:

<img alt="" src="https://upload.wikimedia.org/wikipedia/en/9/9b/Rockman_1987.jpg">

rockman057@lemmy.world on 21 Oct 22:58 collapse

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

<img alt="" src="https://lemmy.world/pictrs/image/a5f8ad12-686b-4e57-8d30-dbcc861fcd83.jpeg">

dabu@lemmy.world on 21 Oct 13:23 next collapse

It’s the same with lots of indie games now. Oh, and mobile ones too

KazuyaDarklight@lemmy.world on 21 Oct 13:55 next collapse

Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.

Speculater@lemmy.world on 21 Oct 16:22 next collapse

Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.

sundray@lemmus.org on 21 Oct 19:10 collapse

Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄

LemUrun@pawb.social on 21 Oct 13:29 next collapse

The art vs. the game

Oh well…

zephorah@lemm.ee on 21 Oct 13:35 next collapse

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

Albbi@lemmy.ca on 21 Oct 16:08 next collapse

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

Klear@lemmy.world on 21 Oct 16:53 collapse

A 386 could handle that easily and still have two pixels left.

Albbi@lemmy.ca on 21 Oct 18:42 collapse

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

altima_neo@lemmy.zip on 21 Oct 22:05 collapse

And not even hundreds of MHz till the 90s.

helloharu@lemmy.world on 21 Oct 16:46 collapse

To be fair, I’ve never seen anything come close to Amanos illustratative work.

Valmond@lemmy.world on 21 Oct 13:59 next collapse

Looks like a swell game to me!

greenskye@lemm.ee on 21 Oct 14:07 next collapse

I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game

bjoern_tantau@swg-empire.de on 21 Oct 14:23 next collapse

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

ThirdWorldOrder@lemm.ee on 21 Oct 15:04 next collapse

Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

HubertManne@moist.catsweat.com on 21 Oct 15:13 next collapse

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

tiramichu@lemm.ee on 21 Oct 15:20 next collapse

Even being prerendered, it was an intensely impressive game for 1993.

And it’s not like they didn’t have plenty of problems to solve.

Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

www.youtube.com/watch?v=EWX5B6cD4_4

LunarLoony@lemmy.sdf.org on 21 Oct 17:03 next collapse

Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

I do have a soft spot for prerendered graphics.

Trail@lemmy.world on 21 Oct 17:31 next collapse

I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?

The rest I have not played.

yamanii@lemmy.world on 21 Oct 18:13 next collapse

Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.

LunarLoony@lemmy.sdf.org on 21 Oct 21:36 collapse

The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.

Hawke@lemmy.world on 21 Oct 18:26 next collapse

BioForge was particularly impressive for the time, with mixed pre-rendered graphics.

TachyonTele@lemm.ee on 21 Oct 23:16 collapse

Technically the monsters in Doom, too.

captain_aggravated@sh.itjust.works on 21 Oct 17:13 next collapse

Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.

It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.

TachyonTele@lemm.ee on 21 Oct 23:15 collapse

What’s even more impressive is Myst was made on a Mac using slides.

altima_neo@lemmy.zip on 21 Oct 22:01 collapse

It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!

The novelty died out quick though, as everyone else started prerendering stuff.

altima_neo@lemmy.zip on 21 Oct 21:59 collapse

There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.

SplashJackson@lemmy.ca on 21 Oct 14:39 next collapse

I had Bad Street Brawler for the NES and it’s so bad, it’s funny. Even back in the day… fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot

Albbi@lemmy.ca on 21 Oct 16:10 next collapse

I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn’t nearly as good as the arcade version though.

bstix@feddit.dk on 21 Oct 22:07 collapse

Aka. Bop’n’Rumble for Commodore 64.

It wasn’t all bad. The gameplay was alright.

Blackmist@feddit.uk on 21 Oct 23:33 collapse

It was Street Hassle as well I think.

Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.

HubertManne@moist.catsweat.com on 21 Oct 15:11 next collapse

the back usually showed gameplay shots.

LunarLoony@lemmy.sdf.org on 21 Oct 17:01 collapse

Yes, where they put the superior Amiga screenshots on the back of your ZX Spectrum game

yamanii@lemmy.world on 21 Oct 18:12 collapse

Lol how was that allowed? It’s a complete different version.

weirdo_from_space@sh.itjust.works on 21 Oct 18:40 next collapse

In today’s gaming envoriment large companies can make promise after promise, deliver on none of them and walk away like nothing happened. The worst thing that can happen is some people calling you bad names online. What makes you think advertisement would be more ethical at a time no one gave a shit about gaming?

LunarLoony@lemmy.sdf.org on 21 Oct 21:34 next collapse

If you think it’s an unregulated mess now, take a look at the home computer scene in the mid-80s. Absolute wild west, dude.

altima_neo@lemmy.zip on 21 Oct 22:03 collapse

The scene was too small back then for anyone to pay attention. Most microcomputer developers were selling games out of their garage via mail order.

rozodru@lemmy.world on 21 Oct 15:52 next collapse

I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.

TexasDrunk@lemmy.world on 21 Oct 16:24 collapse

<img alt="1000001521" src="https://lemmy.world/pictrs/image/824fd73b-633c-4f00-a686-e7cc4534e810.jpeg">

The agency that created the box art created it for the exact reason you picked it up.

rozodru@lemmy.world on 21 Oct 19:06 collapse

yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.

iAvicenna@lemmy.world on 21 Oct 17:40 next collapse

but all the fun is taking the game graphics and transforming it in your head to resemble the cover art

Anticorp@lemmy.world on 21 Oct 17:42 next collapse

As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

aciDC14@lemmy.world on 21 Oct 18:09 next collapse

I’m gonna press X to doubt on that one.

Hawke@lemmy.world on 21 Oct 18:23 next collapse

No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

altima_neo@lemmy.zip on 21 Oct 21:57 next collapse

Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.

Hawke@lemmy.world on 21 Oct 22:44 collapse

I dunno, Wii seemed to manage it just fine.

skulblaka@sh.itjust.works on 21 Oct 22:08 collapse

We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

AngryCommieKender@lemmy.world on 21 Oct 19:09 collapse

No X button on the controller. Just A and B.

stupidcasey@lemmy.world on 21 Oct 18:58 next collapse

But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

Wait is that true? Did a rare Nintendo product depreciate in value???

altima_neo@lemmy.zip on 21 Oct 21:56 collapse

It was a mattel product

AngryCommieKender@lemmy.world on 21 Oct 19:08 next collapse

The Wizard lied to me for 2 hours about that useless piece of plastic.

Kolanaki@yiffit.net on 21 Oct 19:14 collapse

Dude, the guy who introduced it in the movie straight up said “it’s so bad!”

ipkpjersi@lemmy.ml on 21 Oct 22:32 collapse

Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

Although it’s true, we generally were more forgiving about graphics back then than we are these days.

Lumelore@lemmy.blahaj.zone on 21 Oct 17:56 next collapse

Honestly graphics aren’t really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.

The_Picard_Maneuver@lemmy.world on 21 Oct 18:36 collapse

UFO 50 is so damn good

HairyHarry@lemmy.world on 21 Oct 18:09 next collapse

ahem…

<img alt="" src="https://lemmy.world/pictrs/image/d3614bac-1f82-43d9-8be5-d6c0f5c8884a.jpeg">

TachyonTele@lemm.ee on 21 Oct 23:13 collapse

That’s the masterpiece that helped kick off the new age of gaming!

Kolanaki@yiffit.net on 21 Oct 19:12 next collapse

The one game I remember getting based on the cover alone was Solstice.

That game was hard as fuck. I don’t think I ever saw the end.

Bangin’ music tho. I still sometimes get ear worms from it.

MellowYellow13@lemmy.world on 21 Oct 19:12 next collapse

You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important

Soleos@lemmy.world on 21 Oct 19:20 next collapse

I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”

v4ld1z@lemmy.zip on 21 Oct 21:14 collapse

I’m so glad I finally got around to playing the ME series. Such a memorable trilogy of games

lunarul@lemmy.world on 22 Oct 00:34 collapse

My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I’ve ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).