Nintendo 64 "Reimagining" Analogue 3D Delayed to 2025, First Look Revealed | Tech Raptor (www.techraptor.net)
from ktec@lemmy.zip to retrogaming@lemmy.world on 24 Oct 08:16
https://lemmy.zip/post/25040391

Key Facts:

Additional Information:

If you’re interested in owning a reimagined N64 experience with 4K upscaling, this could be the device for you. However, it’s worth noting that the release has been pushed back.


Will the $40 extra cost for the controller significantly impact your decision to preorder the Analogue 3D?

#retrogaming

threaded - newest

breadsmasher@lemmy.world on 24 Oct 09:02 next collapse

Unfortunately, said controller won’t ship with the Analogue 3D, so if you’re looking to play your N64 games with a controller that won’t cause your hand to go non-Euclidean, you’ll have to fork out an extra $40.

Does it not support other bluetooth controllers at all? You can only use the 8BitDo?

ReallyActuallyFrankenstein@lemmynsfw.com on 24 Oct 09:56 collapse

I think Analogue typically supports Bluetooth in the consoles generally, but is very cautious about whitelisting specific controllers that are officially supported.

ReallyActuallyFrankenstein@lemmynsfw.com on 24 Oct 10:13 next collapse

I did pre-order one, and two controllers. In 1990s dollars this is not really that expensive, is how I’m rationalizing it.

altima_neo@lemmy.zip on 24 Oct 11:28 next collapse

Seems neat, but I just wish N64 games were worth the effort. Don’t get me wrong, I was a huge N64 fanboy back in the day. But looking back on it, it just didn’t hold up like PlayStation did. Aside from Nintendo’s first party games and a select few third party, there isn’t much id want to play on it.

I broke out my N64 earlier this year and got myself an upscaler and cleaned up my controllers. Played some games for a couple months and then got tired of em again.

Squizzy@lemmy.world on 24 Oct 16:18 next collapse

What is the use in upscsling to 4k games that have very low res textures? Goldeneye is a great game but everyone is blocky and everything is angular with repeating texture images, what benefit is upscaling if the base is just not there?

WolfLink@sh.itjust.works on 24 Oct 18:13 collapse

They use filters to mimic the appearance of a CRT. This can make games that were designed for a CRT look significantly better than rendering them directly for modern LCD displays.

Some examples from a quick search:

<img alt="" src="https://sh.itjust.works/pictrs/image/d07f3423-28b8-40cc-b360-b3a45fc61f5e.jpeg">

<img alt="" src="https://sh.itjust.works/pictrs/image/c23839bf-6ad6-4d27-9755-a92985521827.jpeg">

Deway@lemmy.world on 24 Oct 21:15 collapse

Using FPGA is emulation, Analogue needs to stop spreading that lie.

DaneGerous@lemmy.world on 25 Oct 12:06 collapse

I think if I were to be pedantic I would call software emulation “simulation” and hardware emulation “emulation.” Software attempts to match the characteristics of the game output. Emulation attempts to match the hardware .

Deway@lemmy.world on 30 Oct 11:51 collapse

Accurate softwareemulatoras try to replicate the hardware as well. Near wrote a blog post about it back in the day. Here’s an archived copy of said post.