PS1 Games Now Playable on GameCube
(www.retronews.com)
from Kain1@lemmy.world to retrogaming@lemmy.world on 31 Dec 15:05
https://lemmy.world/post/23740503
from Kain1@lemmy.world to retrogaming@lemmy.world on 31 Dec 15:05
https://lemmy.world/post/23740503
Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.
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Ah. “There are now ways to run PS1 games on GameCube, if you’re into that sort of thing”, not “Nintendo has pushed a patch and upgraded the GameCube to somehow accept and play PS1 games”.
Well, yeah
Why would you think Nintendo would do that?
I wouldn’t. It’s just what the headline sounded like to me.
It’s a 20 years old console. Nobody expects Nintendo to patch it. Even less to play older games of a competitor…
… I know. I’m saying that I was taken aback at what the headline, to me, seemed to imply and that, imho, different wording might have been better.
I read it the same way.
?
Wild times!
I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?
i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that’s the case, going 32-bit only would reintroduce them.
Duckstation has a way of “removing” the wobble. I don’t remember what technique they use though, it’s been awhile since I looked at it.
It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.
I’m not sure, but the reasons for being “wobbly” are pretty interesting: …stackexchange.com/…/why-do-3d-models-on-the-play…
If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).
There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever “depended” on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.
Fantastic! I have a PS1 game I have been wanting to play. (Never had a PS1.)
Which game is it?
I cannot find it. Crap. I think “Chrono Cross”.
I loved Chrono Cross! Check out Legend of Mana for more PSX RPG fun!
Quick edit: I highly recommend Parasite Eve 1&2 as well!
Don’t go in expecting Crono Trigger. Cross was made during the “FF VII is the only way to make RPGs” era.
It’s an odd one. I couldn’t beat the final boss back in the day because I never understood the color/music system enough.
One of my all time favorites. Emulate it, you’ll love it.
Thank you!
I don’t think you will be able to play the disk, without heavy console modification
Mod the disc; make it smaller.
But why?
Because
I see.
Blasphemy!
Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?
yes.
It’s a pad and always has been.
I like how confidently wrong you are.
Screenshot from a teardown video showing that the C-stick is, in fact, a stick:
<img alt="" src="https://lemmy.world/pictrs/image/0154d8ae-eabf-46b2-864e-387bc2be1c5f.jpeg">
“Always has been.” Riiiight.
The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.
How do I fit the discs in?