PS1 Games Now Playable on GameCube (www.retronews.com)
from Kain1@lemmy.world to retrogaming@lemmy.world on 31 Dec 15:05
https://lemmy.world/post/23740503

Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

#retrogaming

threaded - newest

Lumidaub@feddit.org on 31 Dec 15:11 next collapse

Ah. “There are now ways to run PS1 games on GameCube, if you’re into that sort of thing”, not “Nintendo has pushed a patch and upgraded the GameCube to somehow accept and play PS1 games”.

windowsphoneguy@feddit.org on 31 Dec 15:49 next collapse

Well, yeah

TachyonTele@lemm.ee on 31 Dec 15:59 next collapse

Why would you think Nintendo would do that?

Lumidaub@feddit.org on 31 Dec 16:07 collapse

I wouldn’t. It’s just what the headline sounded like to me.

Ashiette@lemmy.world on 01 Jan 11:18 collapse

It’s a 20 years old console. Nobody expects Nintendo to patch it. Even less to play older games of a competitor…

Lumidaub@feddit.org on 01 Jan 11:59 collapse

… I know. I’m saying that I was taken aback at what the headline, to me, seemed to imply and that, imho, different wording might have been better.

JustZ@lemmy.world on 01 Jan 23:45 collapse

I read it the same way.

_sideffect@lemmy.world on 31 Dec 16:16 collapse

?

mesamunefire@lemmy.world on 31 Dec 15:40 next collapse

Wild times!

CaptDust@sh.itjust.works on 31 Dec 16:24 next collapse

I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?

lime@feddit.nu on 31 Dec 17:08 next collapse

i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that’s the case, going 32-bit only would reintroduce them.

TachyonTele@lemm.ee on 31 Dec 17:27 collapse

Duckstation has a way of “removing” the wobble. I don’t remember what technique they use though, it’s been awhile since I looked at it.

neon_nova@lemmy.dbzer0.com on 01 Jan 04:22 collapse

It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.

LemoineFairclough@sh.itjust.works on 02 Jan 17:16 collapse

I’m not sure, but the reasons for being “wobbly” are pretty interesting: …stackexchange.com/…/why-do-3d-models-on-the-play…

If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).

CrayonRosary@lemmy.world on 05 Jan 20:46 collapse

There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever “depended” on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.

MNByChoice@midwest.social on 31 Dec 16:45 next collapse

Fantastic! I have a PS1 game I have been wanting to play. (Never had a PS1.)

TachyonTele@lemm.ee on 31 Dec 17:33 next collapse

Which game is it?

MNByChoice@midwest.social on 31 Dec 18:53 collapse

I cannot find it. Crap. I think “Chrono Cross”.

Rai@lemmy.dbzer0.com on 31 Dec 20:25 next collapse

I loved Chrono Cross! Check out Legend of Mana for more PSX RPG fun!

Quick edit: I highly recommend Parasite Eve 1&2 as well!

TachyonTele@lemm.ee on 31 Dec 21:13 next collapse

Don’t go in expecting Crono Trigger. Cross was made during the “FF VII is the only way to make RPGs” era.

It’s an odd one. I couldn’t beat the final boss back in the day because I never understood the color/music system enough.

MotorCade93@sh.itjust.works on 01 Jan 05:08 collapse

One of my all time favorites. Emulate it, you’ll love it.

MNByChoice@midwest.social on 01 Jan 22:43 collapse

Thank you!

Takumidesh@lemmy.world on 31 Dec 19:06 collapse

I don’t think you will be able to play the disk, without heavy console modification

Kolanaki@yiffit.net on 01 Jan 22:49 collapse

Mod the disc; make it smaller.

xspurnx@lemmy.dbzer0.com on 01 Jan 11:40 next collapse

But why?

AI_toothbrush@lemmy.zip on 01 Jan 11:55 collapse

Because

xspurnx@lemmy.dbzer0.com on 02 Jan 21:11 collapse

I see.

aciDC14@lemmy.world on 01 Jan 12:26 next collapse

Blasphemy!

sp3tr4l@lemmy.zip on 01 Jan 12:39 next collapse

Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?

dai@lemmy.world on 01 Jan 12:57 next collapse

yes.

It’s a pad and always has been.

CrayonRosary@lemmy.world on 05 Jan 20:56 collapse

I like how confidently wrong you are.

Screenshot from a teardown video showing that the C-stick is, in fact, a stick:

<img alt="" src="https://lemmy.world/pictrs/image/0154d8ae-eabf-46b2-864e-387bc2be1c5f.jpeg">

“Always has been.” Riiiight.

ElectricTrombone@lemmy.world on 02 Jan 01:33 collapse

The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.

Kolanaki@yiffit.net on 01 Jan 22:48 collapse

How do I fit the discs in?