I think they’d be better served open sourcing the CLI and selling a license to the GUI they’re writing. I’d love to hack this out in a linux terminal and if it’s any good, I’d happily buy a license for me and my less technical friends.
why dont we make these same games for… hear me out: systems that are currently available and supported?
RmDebArc_5@sh.itjust.works
on 15 Sep 18:03
nextcollapse
Some people find it enjoyable to try to develop games with limitations, that’s why the pico8 and tic exist
Magician3602@feddit.nl
on 15 Sep 21:19
nextcollapse
Because having games designed to run on legacy platforms is simply amazing. Check out what some devs have been developing for the Mega Drive, it’s absolutely mind blowing to see people pushing the hardware limits almost 40 years later.
ok ill have to agree with the cool factor. it is kinda cool getting a modern perspective for that era’s limitations (on that era’s platforms), id rather see that on a modern and accessible platform though like some of the games out there do.
Agreed with Magician and RmDebArc, and besides that, it could also be for the challenge, for the enjoyment, or because the vision of the dev only works in such a platform. And with emulators that allow commercial use around, the developer can also publish his games to modern platforms without having to rebuild the whole game.
I just got a Dreamcast as a gift and I am super excited about it.
There was also a successful Kickstarter for a modern-day tech drop-in replacement for the VMU (the memory card with a screen and buttons that some games would load minigames onto, similar to tamagotchis and Pokéwalkers).
People are still regularly releasing games for the Game Boy and the Commodore 64 and I welcome new games for the lot of them.
Lots of cool hardware tech that flopped or got dropped, and they’re fun and interesting to revisit.
Cool sidenote: the Dreamcast controllers had two slots. I wonder if they had cool interactions, like the MSX, the SuFami Turbo, and the relatively more modern but more distantly related Metal Gear Solid where Psycho Mantis comments on what other games you’ve been playing based on the saves on your memory card.
Cool sidenote: the Dreamcast controllers had two slots. I wonder if they had cool interactions, like the MSX, the SuFami Turbo, and the relatively more modern but more distantly related Metal Gear Solid where Psycho Mantis comments on what other games you’ve been playing based on the saves on your memory card.
They could probably read the card data (I mean, they would have to in order to load saves off 'em anyway) and do the Psycho Mantis thing. Though I can’t recall any of the games I have for it doing it. I do remember one of them being able to determine if the VMU was a full VMU or just a memory card because it wouldn’t let you install the little VMU game it had to anything but an actual VMU with a screen. Trying to put it on a 3rd party memory card that didn’t have the screen would give an error.
threaded - newest
A kickstarter for said tool. Feel the headline should have included that
I think they’d be better served open sourcing the CLI and selling a license to the GUI they’re writing. I’d love to hack this out in a linux terminal and if it’s any good, I’d happily buy a license for me and my less technical friends.
How does a Kickstarter make sense for this? Feels too niche for enough people to find enough value to “invest” in this.
why dont we make these same games for… hear me out: systems that are currently available and supported?
Some people find it enjoyable to try to develop games with limitations, that’s why the pico8 and tic exist
Because having games designed to run on legacy platforms is simply amazing. Check out what some devs have been developing for the Mega Drive, it’s absolutely mind blowing to see people pushing the hardware limits almost 40 years later.
ok ill have to agree with the cool factor. it is kinda cool getting a modern perspective for that era’s limitations (on that era’s platforms), id rather see that on a modern and accessible platform though like some of the games out there do.
I agree with you that there’s no harm in releasing them for modern consoles (ou even for the PC), but you can always use emulators anyway.
Agreed with Magician and RmDebArc, and besides that, it could also be for the challenge, for the enjoyment, or because the vision of the dev only works in such a platform. And with emulators that allow commercial use around, the developer can also publish his games to modern platforms without having to rebuild the whole game.
I just got a Dreamcast as a gift and I am super excited about it.
There was also a successful Kickstarter for a modern-day tech drop-in replacement for the VMU (the memory card with a screen and buttons that some games would load minigames onto, similar to tamagotchis and Pokéwalkers).
People are still regularly releasing games for the Game Boy and the Commodore 64 and I welcome new games for the lot of them.
Lots of cool hardware tech that flopped or got dropped, and they’re fun and interesting to revisit.
Cool sidenote: the Dreamcast controllers had two slots. I wonder if they had cool interactions, like the MSX, the SuFami Turbo, and the relatively more modern but more distantly related Metal Gear Solid where Psycho Mantis comments on what other games you’ve been playing based on the saves on your memory card.
They could probably read the card data (I mean, they would have to in order to load saves off 'em anyway) and do the Psycho Mantis thing. Though I can’t recall any of the games I have for it doing it. I do remember one of them being able to determine if the VMU was a full VMU or just a memory card because it wouldn’t let you install the little VMU game it had to anything but an actual VMU with a screen. Trying to put it on a 3rd party memory card that didn’t have the screen would give an error.
So is it just for 2D games? It sounds and looks a bit like RPG Maker.