Blog: creating Verlet Physics Playground and converting to Rust (blog.polaris64.net)
from polaris64@lemmy.sdf.org to rust@programming.dev on 22 Sep 11:29
https://lemmy.sdf.org/post/22693557

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fil@programming.dev on 24 Sep 05:56 next collapse

Is there a link to the blog somewhere?

polaris64@lemmy.sdf.org on 24 Sep 11:21 collapse

Sorry, not sure how that happened! Yes, here it is: blog.polaris64.net/…/verlet-physics-playground/

xav@programming.dev on 26 Sep 06:48 collapse

Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.

polaris64@lemmy.sdf.org on 27 Sep 20:13 collapse

Thank you, yes that surprised me too. I know that they’ve made some improvements so I’m expecting them to be available in a newer release, then I’ll try it again.