Announcing Rust 1.88.0 | Rust Blog (blog.rust-lang.org)
from SorteKanin@feddit.dk to rust@programming.dev on 26 Jun 18:41
https://feddit.dk/post/13666673

#rust

threaded - newest

TehPers@beehaw.org on 26 Jun 20:27 next collapse

Let chains are finally stable! Yay! Thanks everyone who made that happen.

calcopiritus@lemmy.world on 27 Jun 05:18 next collapse

Slice as chunks is huge. I would prefer an unsafe &[T] as &[T;N], but this can be used for that too.

Bogasse@lemmy.ml on 27 Jun 05:56 next collapse

Wow, a lot of great things! :D

nebeker@programming.dev on 27 Jun 09:13 collapse

The i686-pc-windows-gnu target has been demoted to Tier 2, as mentioned in an earlier post.

Fedora is discussing dropping support entirely, right? Interesting times we live in…

SorteKanin@feddit.dk on 27 Jun 09:15 next collapse

Does it affect you somehow? I don’t know anyone still running 32-bit systems.

xav@programming.dev on 29 Jun 10:47 next collapse

The Steam launcher is one very popular Linux app which needs a 32 bits arch apparently.

SorteKanin@feddit.dk on 29 Jun 12:57 collapse

Wow, I did not know that still runs in 32 bit. Damn, Valve should really get on that 😅

nebeker@programming.dev on 29 Jun 12:56 collapse

Steam, as mentioned, and an old iMac that I’ve been meaning to dual-boot for a while.

This kind of thing is mostly inevitable, but has an impact on software and game preservation.

bitcrafter@programming.dev on 27 Jun 14:14 next collapse

Just to be clear: it is only the GNU toolchain for which the 32-bit target is being demoted, not the MSVC toolchain.

syklemil@discuss.tchncs.de on 27 Jun 14:52 collapse

Yeh. Ubuntu also discussed it back in 2019, and wound up keeping some of it so Steam would keep working.

I expect the willingness to bend over backwards for one proprietary and very profitable app doesn’t last forever, and given how involved gaming often is with pushing technology, it’s frankly weird that Steam is still shackled to 32bit like that.

nebeker@programming.dev on 29 Jun 13:01 collapse

It’s really interesting that Proton feels like a step forward in cross-platform gaming, but it also made it more economical to focus on Windows builds and dependencies.

Steam has a lot of power in the market and a vested interest in making things easier for developers and publishers. I wouldn’t be surprised if they picked up (more of) the slack in keeping systems backwards compatible.

Same as Microsoft, sort of. They can’t afford to have Apple’s “courage” in dropping x86 and then amd64.