Blade Render v0.2 release
from kvark@programming.dev to rust@programming.dev on 18 Nov 2023 07:51
https://programming.dev/post/6046472

Check out Blade: it’s a purely ray-traced renderer, with asset pipeline and egui integration, built on top of a thin low-level GPU abstraction.

I’ve just released blade-graphics-0.3, blade-render-0.2, and other associated crates. I believe it’s now usable externally, and I’m dogfooding it myself.

Major rendering additions:

In addition, shaders are now considered assets and can have includes, shared enums and bitflags with your Rust code. The “scene” example is practically a scene editor: it allows dropping new objects, manipulating them via egui-gizmo, in addition to configuring the rendering.

#rust

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erayerdin@programming.dev on 23 Nov 2023 18:12 collapse

Waiting for that 2.0.49 version