Anyone else a fan of Bevy? (github.com)
from solarzones@programming.dev to rust@programming.dev on 21 Jan 2024 01:25
https://programming.dev/post/8881051

I am new to Rust, and have always been interested in how games were made. But man I’ve got to say that just ready the bevy book has been pretty fun. I am looking at all the examples in the repo. I wanna here others perspective on bevy, or Rust game development in general!

#rust

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mac@programming.dev on 21 Jan 2024 01:46 next collapse

Theres a community for it over at !bevy@programming.dev for anyone interested in it :)

solarzones@programming.dev on 21 Jan 2024 14:43 collapse

I’ll definitely be looking into it!

fnmain@programming.dev on 21 Jan 2024 04:59 next collapse

Rust gamedev certainty isn’t easy, but it is fun. Bevy doesn’t have a visual editor like Unity does, which makes it way harder to use. But because it’s not bound to any software like that it makes the engine very flexible. Personally, I like Bevy

Amaltheamannen@lemmy.ml on 21 Jan 2024 09:20 collapse

It’s getting an editor eventually. Still early in development

peanutbutter_gas@lemm.ee on 21 Jan 2024 17:11 next collapse

I’m not a game dev, just a regular dev. I have experimented with Bevy though. The documentation is top notch and there are many examples, YouTube videos and guides for starting out. I followed one such guide that was essentially a space invaders clone. I switched out some of the assets so that it was my brother’s face shooting lasers, and sent it to him.

At my leisure pace, I finished the tutorial in about a week. I recommend giving it a try. Your first game doesn’t have to be perfect or even complete. My space invaders didn’t even have a background color.

Shatur@lemmy.ml on 21 Jan 2024 20:48 collapse

Love this engine, it’s so extensible. I created a high-level network library for it.

Using it for my game right now, it’s very WIP, but I going to start posting progress soon :)