Ieee 754
from bleistift2@sopuli.xyz to science_memes@mander.xyz on 02 Jan 22:05
https://sopuli.xyz/post/20980837

cross-posted from: lemmy.ml/post/24332731

Stolen Cross-posted from here: fosstodon.org/@foo/113731569632505985

Omni-Man looking at the IEEE 754 Single Precision Floating-Point Standard and saying "look what they need to mimic a fraction" with the rest of the meme whited out

#science_memes

threaded - newest

Toes@ani.social on 02 Jan 22:07 next collapse

negative zero is real

bleistift2@sopuli.xyz on 02 Jan 22:15 collapse

Well, duh. All fractions are real.

jabathekek@sopuli.xyz on 03 Jan 05:13 collapse

except for the imaginary ones

TempermentalAnomaly@lemmy.world on 03 Jan 08:33 next collapse

Until you construct a square with them.

bleistift2@sopuli.xyz on 03 Jan 19:37 collapse

ℚ ⊂ ℝ ⊂ ℂ, at least that’s how I was taught.

cyborganism@lemmy.ca on 02 Jan 22:50 next collapse

LOL! Man I learned that in college and never used it ever again. I never came across any scenarios in my professional career as a software engineer where knowing this was useful at all outside of our labs/homework.

Anyone got any example where this knowledge became useful?

zqwzzle@lemmy.ca on 02 Jan 23:01 next collapse

If you’re doing any work with accounting, or writing test cases with floating point values.

tdawg@lemmy.world on 02 Jan 23:08 next collapse

Please tell me you aren’t using floating points with money

wewbull@feddit.uk on 02 Jan 23:23 next collapse

Knowing not to use floating point with money is good use of that knowledge.

psivchaz@reddthat.com on 02 Jan 23:43 next collapse

You’d be dismayed to find out how often I’ve seen people do that.

zqwzzle@lemmy.ca on 03 Jan 00:11 next collapse

Yeah I shudder when I see floats and currency.

SubArcticTundra@lemmy.ml on 03 Jan 04:49 next collapse

That sounds like an explosive duo

Womble@lemmy.world on 03 Jan 13:23 collapse

Eh, if you use doubles and you add 0.000314 (just over 0.03 cents) to ten billion dollars you have an error of 1/10000 of a cent, and thats a deliberately perverse transaction. Its not ideal but its not the waiting disaster that using single precision is.

Saleh@feddit.org on 03 Jan 07:14 collapse

How do you do money? Especially with stuff like some prices having three or four decimals

jmcs@discuss.tchncs.de on 03 Jan 07:59 collapse

Instead of representing $1.102 as 1.102 your store it as 1012 (or whatever precision you need) and divide by 1000 only for displaying it.

Saleh@feddit.org on 03 Jan 10:05 collapse

So if you handle different precisions you also need to store the precision/exponent explicitly for every value. Or would you sanitise this at input and throw an exception if someone wants more precision than the program is made for?

jmcs@discuss.tchncs.de on 03 Jan 10:11 next collapse

It depends on the requirements of your app and what programming language you use. Sometimes you can get away with using a fixed precision that you can assume everywhere, but most common programming languages will have some implementation of a decimal type with variable precision if needed, so you won’t need to implement it on your own outside of university exercises.

Saleh@feddit.org on 03 Jan 12:41 collapse

Okay thank you. I was wondering because for stuff like buying electricity, gas or certain resources, parts etc. there is prices with higher precision in cents, but the precision would not be identical over all use cases in a large company.

wewbull@feddit.uk on 03 Jan 10:38 collapse

No exponent, or at least a common fixed exponent. The technique is called “fixed point” as opposed to “floating point”. The rationale is always to have a known level of precision.

cyborganism@lemmy.ca on 03 Jan 22:26 collapse

No. I don’t have to remember that.

I just have to remember the limits and how you can break the system. You don’t have to think about the representation.

magic_lobster_party@fedia.io on 02 Jan 23:51 next collapse

It’s useful to know that floats don’t have unlimited precision, and why adding a very large number with a very small number isn’t going to work well.

chevy9294@monero.town on 03 Jan 11:58 next collapse

And this is why f64 exists!

cyborganism@lemmy.ca on 03 Jan 22:25 collapse

Yeah but you don’t really have to think about how it works in the background ever time you deal with that. You just know.

You learn how once and then you just remember not to do that and that’s it.

magic_lobster_party@fedia.io on 04 Jan 13:33 collapse

I agree we don’t generally need think about the technical details. It’s just good to be aware of the exponent and mantissa parts to better understand where the inaccuracies of floating point numbers come from.

okwhateverdude@lemmy.world on 03 Jan 03:21 next collapse

How long has this career been? What languages? And in what industries? Knowing how floats are represented at the bit level is important for all sorts of things including serialization and math (that isn’t accounting).

leisesprecher@feddit.org on 03 Jan 10:00 next collapse

More than a surface level understanding is not necessary. The level of detail in the meme is sufficient for 99,9% of jobs.

No, that’s not all just accounting, it’s pretty much everyone who isn’t working on very low level libraries.

What in turn is important for all sorts of things is knowing how irrelevant most things are for most cases. Bit level is not important, if you’re operating 20 layers above it, just as business logic details are not important if you’re optimizing a general math library.

cyborganism@lemmy.ca on 03 Jan 22:23 collapse

Since 2008.

I’ve worked as a build engineer, application developer, web developer, product support, DevOps, etc.

I only ever had to worry about the limits, but never how it works in the background.

stsquad@lemmy.ml on 03 Jan 14:05 next collapse

Writing floating point emulation code?

I’d pretty much avoided learning about floating point until we decided to refactor the softfloat code in QEMU to support additional formats.

cyborganism@lemmy.ca on 03 Jan 22:19 collapse

The very wide majority of IT professionals don’t work on emulation or even system kernels. Most of us are doing simple applications, or working on supporting these applications, or their deployment and maintenance.

mp3@lemmy.ca on 03 Jan 14:30 next collapse
bleistift2@sopuli.xyz on 03 Jan 19:30 next collapse

To not be surprised when 0.1 + 0.1 != 0.2

scratchee@feddit.uk on 03 Jan 22:15 next collapse

In game dev it’s pretty common. Lots of stuff is built on floating point and balancing quality and performance, so we can’t just switch to double when things start getting janky as we can’t afford the cost, so instead we actually have to think and work out the limits of 32 bit floats.

cyborganism@lemmy.ca on 03 Jan 22:28 collapse

So you have to remember how it’s represented in the system with how the bits are used? Or you just have to remember some general rules that “if you do that, it’ll fuck up.”

scratchee@feddit.uk on 03 Jan 23:04 collapse

Well, rules like “all integers can be represented up to 2^24” and “10^-38 is where denormalisation happens” are helpful, but I often have to figure out why I got a dodgy value from first principles, floating point is too complicated to solve every problem with 3 general rules.

I wrote a float from string function once which obviously requires the details (intentionally low quality and limited but faster variant since the standard version was way too slow).

socsa@piefed.social on 03 Jan 22:24 collapse

Accumulation of floating point precision errors is so common, we have an entire page about why unit tests need to account for it.

marcos@lemmy.world on 02 Jan 23:56 next collapse

It’s not mimicry.

pyre@lemmy.world on 03 Jan 05:14 collapse

finally a clever user of the meme